Team Fortress 2 'Pyromania' update launching this week
Team Fortress 2 is launching the "Pyromania" update this week, with a new game mode, the Meet the Pyro video, and something to do with Adult Swim.
Team Fortress 2 is finally going to let you "Meet the Pyro" this Wednesday. But not content to just push out a zany video, the team at Valve has also planned a large update to the game, appropriately titled "Pyromania." It adds a new map and game mode, along with other reveals still to come.
The TF2 Blog teased the Meet the Pyro video and its associated update, with three days of news bits leading to the update on Wednesday. This first day details the new Doomsday game mode, in which the teams race to get rocket fuel up a slow-moving elevator, so they can launch monkeynaut Poopy Joe into space. You know, that old cliche.
Given the name and the focus on the Pyro, we assume this update will pack some new tools of burning as well. It's unclear yet how this ties into Valve's Adult Swim tease from last week, but that particular mystery will probably become clear soon enough.
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Steve Watts posted a new article, Team Fortress 2 'Pyromania' update launching this week.
Team Fortress 2 is launching the "Pyromania" update this week, with a new game mode, the Meet the Pyro video, and something to do with Adult Swim.-
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There was still a shit ton of free content and hundreds of updates before the store ever existed: http://wiki.teamfortress.com/wiki/Patches
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I'd be surprised if it was even a notion for the first few years of the game's life. It came out in 2007 and was real popular and still sold on its own and helped move Orange boxes as well for a while. It probably wasn't until sales slowed down and they had a steady stream of high quality community created and contributed items and maps (~2009-2010) that they decided to add the store, as well as their drop and crafting system created and in place and going strong.
Considering the radically different state the game shipped in, I think it would be insane to say the store was planned long before or even shortly after TF2 was released. Especially when they were trying to figure out a way to get the same content updates onto XBL for free too. Gabe was pretty open about MS's policies on that stuff being a clusterfuck.
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Most interesting though was the talk about after-sale support, such as the Team Fortress 2 updates. Apparently every time they drop a new update they get a minimum of a 100 percent increase in sales for that game, while the ability to gift games to other accounts has seen a 71 percent increase in sales, total, and a 75 percent increase in the number of Steam registrations.
Every indication I've seen shows that Valve was making huge money hats off of Team Fortress 2 even before they went F2P.
http://www.bit-tech.net/news/gaming/2009/02/20/valve-steam-is-making-us-rich/1-
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if I recall Valve said they were breaking even as far as the amount of sales offsetting the people they had on the project. basically it was a ton of highs and lows. a release would come out and a ton of people would flood the game for two or three weeks but once that dropped off the numbers were really low. I think even the initial launch of the store prior to F2P they didn't make as much money as they did after purely because of the hugely inflated userbase. it went from a game that was in the lower end of the top 10 to the #1 online FPS game. so the average dollars per player is probably much lower, but it's all about quantity here. they don't even have to offset the cost of running servers like Blizzard or EA might because other people host servers for them out of their own pockets!
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You are completely ignoring the fact that TF2 requires Steam, and Valve's main goal is getting people on Steam to expand its market share.
They get a cut out of every game sold on Steam. To ignore that astronomical economic advantage and then also praise them for updating TF2 for free is pretty silly.
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Australia+Hats=Crocodile Punch http://25.media.tumblr.com/tumblr_m0ddko3VmQ1qgo0tko1_500.png
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