Team Fortress 2 'Pyromania' update launching this week

Team Fortress 2 is launching the "Pyromania" update this week, with a new game mode, the Meet the Pyro video, and something to do with Adult Swim.

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Team Fortress 2 is finally going to let you "Meet the Pyro" this Wednesday. But not content to just push out a zany video, the team at Valve has also planned a large update to the game, appropriately titled "Pyromania." It adds a new map and game mode, along with other reveals still to come.

The TF2 Blog teased the Meet the Pyro video and its associated update, with three days of news bits leading to the update on Wednesday. This first day details the new Doomsday game mode, in which the teams race to get rocket fuel up a slow-moving elevator, so they can launch monkeynaut Poopy Joe into space. You know, that old cliche.

Given the name and the focus on the Pyro, we assume this update will pack some new tools of burning as well. It's unclear yet how this ties into Valve's Adult Swim tease from last week, but that particular mystery will probably become clear soon enough.

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  • reply
    June 25, 2012 10:00 AM

    Steve Watts posted a new article, Team Fortress 2 'Pyromania' update launching this week.

    Team Fortress 2 is launching the "Pyromania" update this week, with a new game mode, the Meet the Pyro video, and something to do with Adult Swim.

    • reply
      June 25, 2012 11:12 AM

      Poopy... Joe?

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      June 25, 2012 1:28 PM

      It is so awesome to see Valve continue to put work out for this game. Any other dev would have charged $9.99 DLC for each update.

      Its great to see a dev that still respects their customers! I feel like buying another copy of the game just to say thanks!

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        June 25, 2012 1:41 PM

        buy some hats!

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        June 25, 2012 3:04 PM

        It's the virtual economy, stupid!

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        June 25, 2012 3:50 PM

        huh..they make an absolute shit ton of money with the mannco store. that's why this stuff is "free"

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          June 25, 2012 4:16 PM

          There was still a shit ton of free content and hundreds of updates before the store ever existed: http://wiki.teamfortress.com/wiki/Patches

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            June 25, 2012 6:04 PM

            I'm sure the store was a part of the game plan long before tf2 was even released.

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              June 25, 2012 9:41 PM

              I doubt that. What I'm thinking is that after a couple of updates they had the idea of alternate weapons and cosmetic items, and after seeing how well received the items were, decided to monetize them.

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              June 25, 2012 11:39 PM

              I'd be surprised if it was even a notion for the first few years of the game's life. It came out in 2007 and was real popular and still sold on its own and helped move Orange boxes as well for a while. It probably wasn't until sales slowed down and they had a steady stream of high quality community created and contributed items and maps (~2009-2010) that they decided to add the store, as well as their drop and crafting system created and in place and going strong.

              Considering the radically different state the game shipped in, I think it would be insane to say the store was planned long before or even shortly after TF2 was released. Especially when they were trying to figure out a way to get the same content updates onto XBL for free too. Gabe was pretty open about MS's policies on that stuff being a clusterfuck.

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              June 25, 2012 11:45 PM

              Wrong. There was a GDC talk by a member of the TF2 team where he discusses for quite some time the business model and development model were different. They didn't have the store planned from the start.

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              June 26, 2012 1:14 AM

              I'm sure you're wrong.

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        June 25, 2012 3:50 PM

        They are putting work into the game because TF2 is a F2P game that generates money. The more people that are playing it, the more apt people will make microtransactions. All F2P games get continual free content updates. That's the nature of the business model.

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          June 25, 2012 4:18 PM

          They're putting work into the game because TF2 is a F2P game valve believes in "games as a service" and not just "buy our game so we can make more games."

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          June 25, 2012 4:46 PM

          it's only been that for the last year or so. they still put a ton of work into a game that made them very little money for a long time. it came out in 2007!

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            June 25, 2012 5:28 PM

            Most interesting though was the talk about after-sale support, such as the Team Fortress 2 updates. Apparently every time they drop a new update they get a minimum of a 100 percent increase in sales for that game, while the ability to gift games to other accounts has seen a 71 percent increase in sales, total, and a 75 percent increase in the number of Steam registrations.

            Every indication I've seen shows that Valve was making huge money hats off of Team Fortress 2 even before they went F2P.
            http://www.bit-tech.net/news/gaming/2009/02/20/valve-steam-is-making-us-rich/1

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              June 25, 2012 6:08 PM

              They were making money by providing free value to current customers, instead of making money off of current customers.

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                June 25, 2012 9:38 PM

                Sure but those two things don't have to be mutually exclusive and they seem to act synergistically together. And Valve has brilliantly exploited that.

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              June 26, 2012 12:51 AM

              if I recall Valve said they were breaking even as far as the amount of sales offsetting the people they had on the project. basically it was a ton of highs and lows. a release would come out and a ton of people would flood the game for two or three weeks but once that dropped off the numbers were really low. I think even the initial launch of the store prior to F2P they didn't make as much money as they did after purely because of the hugely inflated userbase. it went from a game that was in the lower end of the top 10 to the #1 online FPS game. so the average dollars per player is probably much lower, but it's all about quantity here. they don't even have to offset the cost of running servers like Blizzard or EA might because other people host servers for them out of their own pockets!

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                June 26, 2012 2:22 AM

                You are completely ignoring the fact that TF2 requires Steam, and Valve's main goal is getting people on Steam to expand its market share.

                They get a cut out of every game sold on Steam. To ignore that astronomical economic advantage and then also praise them for updating TF2 for free is pretty silly.

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      June 25, 2012 3:13 PM

      Man, I can't seem to get the Diary or Capacitor. Dumb drop rates.

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        June 25, 2012 4:49 PM

        anyone know what this stuff does?

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          June 25, 2012 5:17 PM

          It decodes to a line from Sherlock Holmes, but being as this is Valve, I'm willing to bet that if you get everything you'll get something cool come update.

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      June 25, 2012 3:46 PM

      Is there some place I can read the "backstory" of TF2? I've lost track of the whole deal with the Austrailian guy and the old broad and why they're at war and so forth.

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      June 25, 2012 4:15 PM

      yea finally Meat the Pyro!!! my fav class....before his update

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      June 25, 2012 4:34 PM

      Backstabbin time!

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      June 25, 2012 5:49 PM

      [deleted]

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      June 25, 2012 10:35 PM

      Prediction: The pyro is either a robot/not human or genetically bred to be genderless.

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