Cliffy B: 'Games have become more linear and easier'
Expanding the gaming audience has come at the cost of making games simpler and easier, Epic Games design director Cliff Bleszinski has said. And it just so happens that a game of his, the prequel Gears of War: Judgement, is hoping to present a challenge for players.
Expanding the gaming audience has come at the cost of making games simpler and easier, Epic Games design director Cliff Bleszinski has said. And it just so happens that a game of his, the prequel Gears of War: Judgement, is hoping to present a challenge for players.
"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think's happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events," Bleszinski told Xbox360Achievements.
"The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There's a reason why Demon's Souls and Dark Souls have taken off lately. It's because they really require you actually try."
Gears of War: Judgement, he says, will be difficult enough to allow those memorable moments of glorious deaths and miraculous recoveries, which we do all so enjoy.
"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die," Bleszinski said. "But every other mode will be hard in this game and you will die."
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Alice O'Connor posted a new article, Cliffy B: 'Games have become more linear and easier'.
Expanding the gaming audience has come at the cost of making games simpler and easier, Epic Games design director Cliff Bleszinski has said. And it just so happens that a game of his, the prequel Gears of War: Judgement, is hoping to present a challenge for players.-
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Yes, the Gears fanboys will continue to pretend that Clifford Bleszinski can do no wrong. At least Cliff himself seems to be waking up, but it's three years too late; the damage has already been done.
I remember back when gamers were whining about Doom being a "linear key-door-exit-fest", but now, Cliff retweets the "FPS level design, then and now" image, which has Doom E1M6 on the left side. Developers need more humility than they've been showing in the past 5 years.-
Actually, a great many hardcore Gears fan despises Cliffy B. "Our most polished game ever" "Fast and fair dedicated servers"
Most of us. I was actually joking with my friends about something I heard. I heard they were removing stopping power on the rifles. I then voiced alarm at how retarded this game would be with the SO and rifles w/o stopping power. So, I jokingly stated that I might start a petition with a money goal of raising 100K+ to give to charity. If we hit 100Kusd then we'd fly out and egg/tp/set dogshit on fire at Cliffs house......I'm of the opinion that we'd hit the 100k mark. -
sure, "the damage has already been done" in having created one of the best selling videogame franchises in history
the dude's timing is fine, in fact probably better than most other developers right now, who are probably too chickenshit to continue in the ultra-competitive shooter space -- and most of those that are left are too tied to the linear shooter design to do anything else.
CliffyB will be the one left standing, alone, with a revolutionary and great next-gen shooter. You'll see. Hell, he may even swing around to his old stomping grounds on the PC -- and I, for one, will welcome him with open arms.
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come on, this stuff is great http://www.newgrounds.com/portal/view/469184
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The reality is, the big publishers and devs now have to speak out and parade around reasons why they suck, reasons we all knew privately but now are really coming to light in the culture because of the explosion of games in the indie scene. Thanks to the internet and the ever decreasing cost of tools big publishers will finally be at the mercy of the people that made them their billions, WE THE PEOPLE.
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