Doom 3 BFG releases October 16th
The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced.
The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced. The "BFG Edition" of id's classic FPS will be available on October 16 on PC, Xbox 360, and PS3. The console versions will retail for $40, while the PC version will be $30.
BFG adds Doom 3, Resurrection of Evil, and "The Lost Mission"--all optimized in 3D, 5.1 surround sound, achievements, improved rendering and lighting, and a new checkpoint save system. There's also an armor-mounted flashlight, "allowing players to illuminate dark corners and blast enemies at the same time."
The BFG Edition also includes the original Doom and Doom 2, making it the "definitive collection" for the series. Perhaps after this release, id will be a bit more forthcoming about Doom 4.
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Andrew Yoon posted a new article, Doom 3 BFG releases October 16th.
The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced.-
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Valve would make sense. They pimped the Razer Hydra, which GabeN crossed paths with again via the swordfighting game. Abrash is also working on 'wearable' stuff at Valve, with the Carmack connection. It seems silly that Zenimax wouldn't want a piece of the action.
Before, he wanted it to run for 60 days so he could get an end date that coincided with QuakeCon, where they'd have demo units set up. I presume a 'big name company' could help by guaranteeing an initial purchase of the components before all the kickstarter orders come in?
What's your interest in the kit itself, user level? coding?
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I'm not sure how this will translate to the remastered version, but . . .
"The Xbox version of Doom 3 also incorporates an additional two-player co-operative mode for the main single-player game."
http://en.wikipedia.org/wiki/Doom_3#Multiplayer
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Nope, it's a damn shame, too. Unless they threw out all the original models, the way they had built the original game would have made it relatively easy to updated the models to a DX11 type thing. They would have just needed to re-do the low poly models, and re-renderbump the hi-poly models, but I guess this is more of a quick money grab to stop the bleeding until DOOM4
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