Resident Evil: Operation Raccoon City developer sees layoffs
Vancouver-based developer Slant Six has laid off "more than a quarter" of its employees today.
Vancouver-based developer Slant Six has laid off "more than a quarter" of its employees today. The company most recently shipped Resident Evil: Operation Raccoon City--a multiplayer third-person shooter that sold well, in spite of mostly negative reviews. Beyond ORC, the developer worked on the SOCOM franchise, working on various PSP iterations of the series, as well as the critically-panned SOCOM: Confrontation.
"Regretfully, we can confirm that there have been some temporary layoffs at our studio," a company rep told Gamespot. "We must stress that these are temporary layoffs, which means we are working very hard on new business prospects so we can reinstate every single person affected. As an independent and close-knit studio it is a very difficult but necessary business measure due to the current project cycle demands."
The company is currently working on two projects, one being a "collaborative game venture with a major publisher." The other is Strata Scavenger, the studio's first self-published downloadable title.
Laid off employees will receive benefits for thirteen weeks. However, if Slant Six is unable to sign another deal, it's unlikely affected developers will be able to return to full employment at the studio.
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Andrew Yoon posted a new article, Resident Evil: Operation Raccoon City developer sees layoffs.
Vancouver-based developer Slant Six has laid off "more than a quarter" of its employees today.-
What a shame this was actually a quality game, I enjoyed it solo and in a team heck it even has RPG progression to unlock skills and gear.
For the life of me I am not sure why people where like "what the hell this isn't RE6" no shit its not suppose to be.
Anyways a shame I enjoy playing and was looking forward to version 2. Its a great 3rd person shooter with a cover system, and I really love those, but its set in a RE enviro with unlocks and gear, nice lvls too they are very big and have a lot of exploring.
Sure its not perfect but but I thought it was quiet good was even going to a post about it if I ever had time.-
Do you ever play it in multi, Valcan? I think it is DEFINITELY flawed, yet fun with non-bots. I think the L4D comparisons are kinda unfortunate (zombies + coop being the real commonality) yet despite being less polished than L4D I think it is in some ways more ambitious and I like that there are more mechanics to fiddle with.
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Only tried like twice online, sure its no L4D its flawed but I still had fun I really like RE. So this style gameplay in the RE enviro etc and playing that style was real cool with the skills and gear.
I play it mostly SP for what ever reason, I really enjoy playing it I just really like it. Like you said its less polished than L4D that is for sure, if it had more time it could of really payed off.
Totally agree I really like the mechanics its was a real cool idea(L4D 3 has to borrow it), that is why I thought with version 2 it could of real turned into something cool :(
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What version did you play? I played the PC the AI was fine I had no issues same with the aiming. Also what FPS is the melee not over powered? Knife kills are all one shot in FPS. Sure this third but you can not one shot dudes with melee so I really don't think it was bad at all I thought it was cool.
Anyways I know a bunch where not fans of it, interesting thing on Steam it even has the thumbs up and 312 players recommend the game to their friends. So I don't think I am the only one that likes it for what ever reason.
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