Multi-touch Wii U GamePad would be too 'unwieldy' according to Nintendo president
While Wii U's single touch screen may seem like a step backwards for gamers used to multi-touch offered by their smartphone screens, Nintendo of America president Reggie Fils-Aime disagrees.
The Wii U GamePad's touch screen only supports single touch. While that may seem like a step backwards for gamers used to multi-touch offered by their smartphone screens, Nintendo of America president Reggie Fils-Aime disagrees. "We thought that single-touch was a more appropriate option, especially when you've got other button configurations," he said.
Fils-Aime says that the system's multi-screen gameplay makes single touch a better option. "We envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy," he told Kotaku.
Based on our experiences with the Wii U at E3, multi-touch was not a feature that was missed. The screen certainly felt responsive to touch commands--whether using a stylus or a finger.
While Fils-Aime argues that multi-touch while looking at multiple screens may be cumbersome, he does admit that there's another potential reason for the feature's omission: "Certainly there's a cost to it," he said. Given Nintendo has yet to announce the price of the system or the GamePad, many are wondering exactly how much Nintendo's foray into the next gen will cost.
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Andrew Yoon posted a new article, Multi-touch Wii U GamePad would be too 'unwieldy' according to Nintendo president.
While Wii U's single touch screen may seem like a step backwards for gamers used to multi-touch offered by their smartphone screens, Nintendo of America president Reggie Fils-Aime disagrees.-
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What I am really looking for are games that are indicative of controller hardware. They generally did not meet what was wanted out of the WiiMote. Mario Galaxy games and Zelda games are essentially using the same gameplay model they've been using since the N64 which is a bad thing. If you are going to redefine the controller, you have to redefine the game as well.
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Like I said, they didn't adhere to this very well with the Wii. The design principle was there and so was the development, but the implementation was garbage.
They made the wii and wiimote but failed to prepare themselves with design of game mechanics for major titles. They made a bunch of mini games and thought they could think of something later or came in with the full intent to stick to old gameplay mechanics with slight adjustments.
The fact that their first killer app at launch was Twilight Princess, a game originally designed and later released for the gamecube, is very indicative of the latter thought process. Replace button tap with waggle, call it revolutionary.-
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Likely price point. One serious positive point with the withered technology philosophy is the ability to produce product sold at profit. That means unlike most consoles, a nintendo unit can sell and gain profit on the console's sale rather than relying on sales of software to make up for deficit.
The funny thing is, Nintendo is mostly known for its first party software. Of all companies, Nintendo should be the least worried about not making up deficit from software.
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