Former Amalur devs join new studio: Epic Games Baltimore
Epic Games has become a white knight to most of the Big Huge Games developers laid off in the 38 Studios collapse, taking on the management team and dubbing the new group Epic Baltimore.
Big Huge Games, developer of Kingdoms of Amalur: Reckoning, was essentially shuttered when parent company 38 Studios laid off its entire staff. Much of the staff has since been reacquired by Epic Games to form a new studio: Epic Games Baltimore.
"The way we see it, there's been a big storm in Baltimore, and we're taking in a few of the refugees," Epic president Mike Capps said in a letter to Epic employees. "Epic's in a situation where we can do this, and it very clearly fits with our company values, so we're going to give it a whirl."
The company will be setting up the new studio as soon as possible, according to a letter acquired by The Verge. To quickly bridge the financial gap for the unemployed, they will be bringing many of the BHG team down to the Cary, NC, headquarters as contractors. Epic Baltimore's new project will probably be a completely new IP.
Capps added that they aren't sure how many people they can hire yet, but they will hire as many as they can. A few BHG employees have already been taken in by other Maryland companies, such as Zynga East and Zenimax Online.
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John Keefer posted a new article, Former Amalur devs join new studio: Epic Games Baltimore.
Epic Games has become a white knight to most of the Big Huge Games developers laid off in the 38 Studios collapse, taking on the management team and dubbing the new group Epic Baltimore.-
Awesome news, so happy for the crew @ 38 studios this should be very good for both parties well done EPIC.
Also would it not be rad if EPIC bought the Kingdoms of Amalur IP as well and carried on the work the guys where doing(patch and making the sequel but change it to URE4!).
These guys should help their portfolio in diff type of games. -
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Not really. 38 studios had the engineers and talent to create an impressive in-house engine for KoA. Epic is hard at work on UE4, so to have that kind of pool of talent become available is an opportunity to exploit. Even so, Epic has tons of cash, so hiring on a bunch of people to form another studio just means they're probably accelerating existing plans to expand due to the extraordinary opportunity at hand.
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