Kingdoms of Amalur: Reckoning PC patch no longer coming
A patch for Kingdoms of Amalur: Reckoning had been in the works at 38 Studios, lead designer Ian Frazier has explained, but sadly due to the developer's collapse you'll never get to apply it.
A patch for Kingdoms of Amalur: Reckoning had been in the works at 38 Studios, lead designer Ian Frazier has explained, but due to the developer's collapse you'll never get to apply it. Though the RPG was released back in February, mysterious "issues" meant work on the patch couldn't start until it was too late.
Thanking fans for their well-wishes, Frazier took to the Reckoning forums to apologize for the lack of a patch and explain what happened to it.
It's something we very much wanted to do, but various issues outside our control (which unfortunately I'm not at liberty to disclose) prevented us from doing so for a long time. Finally we received clearance to do a PC-only patch, which wasn't ideal (we wanted to do a patch on all platforms) but it was better than nothing.
The patch was to pack two new difficulty modes, a jazzed-up camera, bug fixes, and other gubbins. Sadly, Frazier says, "barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day."
He added, "While I consider Reckoning a very strong game and not especially buggy, that's not the same as saying that it's perfectly balanced or bug-free, and it kills me that I'll never get the chance to correct any of its issues."
38 Studios laid off its staff on Thursday last week, after it failed to find more funding from the state of Rhode Island, which had heavily backed it. Though Reckoning sold 1.2 million copies within its first 90 days, it needed to sell over 3 million "just to break even," RI's governor has said. Screenshots of the Amalur universe MMORPG, codenamed Copernicus, leaked late last week.
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Alice O'Connor posted a new article, Kingdoms of Amalur: Reckoning PC patch no longer coming.
A patch for Kingdoms of Amalur: Reckoning had been in the works at 38 Studios, lead designer Ian Frazier has explained, but sadly due to the developer's collapse you'll never get to apply it.-
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FUUUUUUCKKKKKKK so pissed off :( FUck!!
Can we somehow not do a kickstarter or donation for them to some how put out the patch and just make it unofficial?
Also if EA has their name on it as the publisher do they not have to continue support? Is this a publisher responsibility I really have no idea?-
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Link http://www.joystiq.com/2012/05/28/kingdoms-of-amalur-reckoning-2-was-in-pre-production/ forgot to post that in my rage
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And Copernicus was originally projected to release before Reckoning?!
At that time, the MMO 38 Rhode Island had been working on was already in production for three years and it was believed it would launch before Reckoning. That didn't happen and the latest moving target date was June 2013.
I'll have to listen to the beginning of that Giant Bomb E3 2010 Day Zero podcast with Rich Gallup to get a sort of "time capsule" look at the situation. They weren't saying much, but maybe there's something in there on which was closer to release, Copernicus or Reckoning.-
From what I understood, BHG was already working on a title and when 38 bought them they forced them to shoe horn the KoA world/lore on them to turn it into a KoA game.
400 employees for a project they had nothing to do with and were still bleeding 4 million a month. Is Schilling on suicide watch? So glad I never got hired there.-
Yeah, my sister said to me back in '09 or so, "Hey, maybe you should apply at 38 Studios!" I didn't, considering all the hellish stories I've heard of working for a developer without solid financial stability. Last week, I had dinner with family, and said to here, "Hey, aren't you glad I didn't apply at 38 Studios?"
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I don't understand why they didn't try to do Reckoning FIRST then see if they could move onto an MMO. Why start your company out making one of the most difficult type of games in the industry as your first shot? They could have been working on Reckoning 2 while hiring up for another team to put work into the MMO. It just seems like a dumb idea to me. I don't own Reckoning but I really enjoyed the demo and plan on playing the game at some point. It's a shame.
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That definitely seems like the biggest problem with their business model. A classic case of biting off more than you can chew. They tried to come out of the gate like juggernauts instead of concentrating on one main project, polishing it, getting it out the door to start generating revenue, and then focusing on their next goal (either KoA 2, the MMO, or both if the first game was doing really well). Seriously, that's just good business sense.
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configurable difficulty fix (not a patch, more of a mod). make the game as hard as you want...:
http://forums.reckoning.amalur.com/showthread.php?8613-Release-YSA-Youngneil1-Shapes-Amalur
the game's lack of challenge was my main gripe, but that's basically solved with the mod. I think I'm playing with 3x enemy attack strength and 1/4 player attack strength atm. I can see the camera sucking if you're playing it like a PC game (i.e. sitting close to your monitor), but it's very playable from further back with a controller
it's a shame we won't see a sequel. I think the game basically succeeded at what it wanted to do. it's basically oblivion/skyrim with faster (or shallower, if you prefer) adventuring and much better action. they all have equally lame quests / role-playing, but they focus on quantity over quality -
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IS the Ian from 38 the same Ian from Iron lore, and the failed DoW Soul Storm? Bad luck Ian, decent games, but bad luck. If so, he did the same thing with Soul Storm, said they were working on a patch, but Relic/THQ stopped them.
A small part of me is saying this patch news is BS and an attempt as bad pub. Not that EA needs it, but it smells rotten to me.-
EA had no say in what they did or how to spend the money. Any money and say was within just Big Head and 38 Studios.
My bet is, why the delay, then choosing just to go with a patch for just PC: You don't have to pay certification fees to do a PC Patch. Thus Big Head probably either didn't have or didn't want to spend the $40,000 or more to do a patch for the console versions, plus their own development costs, so they went the cheaper route.-
And that hints at one of the biggest problems with the gamin industry these days. I can understand console companies wanting spend time checking a patch to make sure it's functional and doesn't somehow effect their system, but charging any money let along that kind of money to do so is complete bullshit. Add to that the exclusivity deals (that mostly Microsoft seems to acquire) and how much they charge to even release a game on their system and you can see why things are becoming so hectic and horrifying more developers. Particularly new ones.
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