Sony patent would interrupt gameplay to display ad
Sony has filed a patent that would introduce in-game ads in a whole new way: by interrupting gameplay.
Sony has filed a patent that would introduce in-game ads in a whole new way. First discovered by an eagle-eyed NeoGAF member, the application was posted last year. The patent describes an ad delivery service that would actually interrupt gameplay to display an advertisement. The process would show a warning message indicating that gameplay would be suspended. Once the game is paused, it would show an advertisement. Once finished, the game would rewind "at least a portion of the interactive content," so that you can undo that horrible gaming blunder caused by the abrupt interruption of your gameplay session.
The publisher has been experimenting with a number of unique in-game advertising partnerships. Most recently, it offered MotorStorm RC as a free download to Vita owners, thanks to a partnership with Scion. However, its most criticized ad campaign involved Wipeout HD, where game loads were purposefully delayed to show video ads for State Farm.
As with any patent, there's no guarantee that Sony will ever implement this idea in a real world product. Given the potential fan backlash, it doesn't seem like a worthwhile endeavor to pursue. "The day Sony puts ads up while Im in game is the day ill never buy a Sony console again," one commenter noted on Eurogamer. However, there certainly is an appeal to a completely ad-supported free-to-play game...
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Andrew Yoon posted a new article, Sony patent would interrupt gameplay to display ad.
Sony has filed a patent that would introduce in-game ads in a whole new way: by interrupting gameplay.-
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Considering the price of a game is usually $60 (with special/collectors editions climbing from there) it's fair to expect an advertisement free experience. Now, if it was $29.99 for the next Uncharted and you could pay another $29.99 to remove advertisements (keeping it at the $60 price point), that would give people choice and increase sales overall (probably) due to the lower price point.
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What? No where in that article does it say anything about the ads being during the update process only. It says directly "The patent describes an ad delivery service that would actually interrupt gameplay to display an advertisement. The process would show a warning message indicating that gameplay would be suspended."
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I honestly don't care that much if update times are slightly increased. They're already long an obnoxious and a few extra seconds aren't going to be that big a deal.
Not to mention that they don't have to affect loading times considering that the console is already pulling down ads in the background for their normal advertisement stuff. Both xbox and ps3 do this already.
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Here is a humorous comic that sums up my concept of you in this subthread.
http://penny-arcade.com/comic/2012/05/11
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Seems that you missed the part about what advertising is in the first place. Advertisements have traditionally been a method of subsidizing production. If you don't care about that, are you Eddie Vedder? Pearl Jam loves to point out how there are no Budwiser banners anywhere near their stage but they don't seem to at all notice what their tickets cost their fans. When every other business that brings advertisements into their products lowers the price, possibly even to the point of a free product, why would you not care about an advertisement forced into your game with no ease-up on your wallet for the golden arches in your face?
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I almost forgot, memba this?
http://www.youtube.com/watch?v=kX4f9zts6JM -
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Like it or not, games are expensive. They're only getting more expensive to make and the companies making them are getting more and more competitive. There are a few things that can happen for those companies to continue making games in that environment: They can make cookie-cutter games with guaranteed success, they can advertise, and they can increase the price of the games.
All three of these things will happen regardless of any of the other two, but I don't see what's wrong with preferring the parts of the three that are less offensive than the others. You're simply not going to get companies to not advertise where they can, you might as well save your energy and outrage when the advertisements actually affect the game quality.
In the case of Wipeout, they did. In the case that this subthread is about, I can't see how they would. Hence why should you care about them?
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It will be like that Simpsons episode where Marge gets to give her input on making an Itchy & Scratchy episode after protesting how violent they are. The resulting episode is so boring that all children go outside into the daylight and play,
Lisa: Itchy and Scratchy seem to have lost their edge...
Marge: Well, I think it conveys a very nice message about sharing.
Bart: I think it sucks.
Marge: Aren't you going to watch the rest of your cute cartoons?
Bart: Naah. Come on, Li.
Lisa: Maybe there's something else to do on this planet...
The scene is repeated in TV rooms all across town, and (to the strains
of the first 53 bars of Beethoven's 6th Symphony) the kids step outside,
rub their eyes, and proceed to do wholesome childlike things.
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Sony and Nintendo debut their HGE today, at a ceremony in Tokyo. "The HGE (Hate Generator Engine) is the ultimate power source fueled by the raw nerd rage produced by millions of gamers worldwide." said a company executives. Key to the device's function, says Sony representatives, is the in-game advertisements that interrupt gameplay on its PS4. "Combined with our partner's vitality sensor, we'll be able to completely eliminate Japan's greenhouse gas emissions by 2050."
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Just because it has been done in other places like cable doesn't mean we aren't sick to death of it. We are bombarded daily by branding on clothes, billboards, and tv/radio/periodicals/internet ads to the point that they won't let us have a moments respite from them. They know we are in essence a captive audience every time we want to do something even remotely enjoyable or required.
There is a reason why people are flocking to premium services that don't have advertisements and PVR/DVRs. The moment they add interrupting/intrusive advertisements to games is the moment it isn't worth it any more. The consumer won't ever see a noticeable difference in price or value because of these advertisments. They haven't so much as lowered the price in games that have currently implemented them like EA/DICE for instance said would happen with BF2142.
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If you built it in such a way that your console (assuming console, not PC for a moment) downloaded advertisements the instant you turned it on in the background so you didn't *ever* have to wait for buffering and it never made load times longer, I'd be ok with it.
If it didn't have any fully cached advertisements, you'd see nothing. That said, now you're using my bandwidth to download shit I don't want to watch in the first place so we have a different problem.
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Let's see how well this will fit in my lifestyle:
- I don't watch any TV, aside from sporting events, and I mute the sound, change the channel, or turn the TV off when ads appear.
- I listen to only NPR on the radio, shut them off when they're doing sponsorship messages or fundraiser drives, and otherwise listen to CDs or my iPod in the car.
- I don't play MMOs, free-to-play games or ad-supported games (aside from Killing Floor having those stupid Massive ads in the status screen, which I use as an excuse to run away from the status screen as far as possible).
Would I approve of this? NO. -
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I can't see any one accepting this in a multiplayer or MMO situation. I can see them experimenting with this in sport games since the real life equivalents have advertising in-grained at every level. Beyond that it will annoy users to no end. You would end up losing customers to competitor games that don't have it.
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