GameFly to publish iOS, Android games
GameFly announced plans today to publish mobile games for iOS and Android, aiming to publish its first game this summer. Also, it will launch an Android "GameStore" this fall.
GameFly announced today that it plans to begin publishing mobile games for iOS and Android. The company is now inviting submissions from iOS developers seeking a publisher, and expects to put out its first title sometime in the summer. Submissions can be sent to GameFly's GameDev group via email to gamedev AT gamefly.com.
The company also plans to launch an Android "GameStore" storefront this fall. The store will offer daily deals on Android games, similar to the mobile "Game of the Day" highlight in the iOS GameFly app.
"GameFly is dedicated to giving consumers the best user experience possible, and to be their single destination for console, PC and mobile gaming needs," said co-founder and senior VP of business development Sean Spector, in the announcement. "We plan to be a leading player in mobile games by launching our retail GameStore for Android and helping to fund mobile developers of all sizes to publish, promote and sell their smartphone and tablet games."
[Disclosure: Shacknews.com is part of GameFly Media, a wholly owned subsidiary of GameFly, Inc.]
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Steve Watts posted a new article, GameFly to publish iOS, Android games.
GameFly announced plans today to publish mobile games for iOS and Android, aiming to publish its first game this summer. Also, it will launch an Android "GameStore" this fall.-
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Netflix is a company whose bread and butter is distributing physical discs but long term it may be doomed to be a niche market as the world goes digital so they got in on the streaming thing early. And it's simple, technically: just serve a video over the Internet and you're done.
Gamefly is in the same spot but they're sort of screwed since serving games digitally is much more hairy from a technical perspective. OnLive has shown that it's not really feasible and the public isn't going for it. With Steam having the weekend $5 sales and whatnot it doesn't make sense to pay money to rent a game digitally on the PC, and the console makers can just cut them out of the mix.
So it's not surprising that they're doing a lot of flailing maneuvers, like buying a website whose community is like the drunken "SHOW US YOUR TITS" fraternity of the Internet.-
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Either because online streaming was their long term goal from day one (I think this is their official line now) or it was a reference to how you used the Internet to manage your queue (which was a novel concept at the time).
Actually the first concept above might be why they tried to spin the disc-by-mail part off into a new name, Qwikster, while keeping the Netflix name for the streaming bit.
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I feel like Netflix knows what it wants to be, it just doesn't know how to make the transition and doesn't know how it's going to pay for content in the future.
Gamefly on the other hand doesn't know what it wants to be because what it is, is going away, and where things are going, Gamefly isn't a player and is already behind (OnLive etc).
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