Blizzard apologies for Diablo 3 launch issues, delaying real-money auction house
Blizzard has apologies for the troubles that plagued Diablo III's overloaded servers at launch. While it says everything is now "online and running relatively smoothly," it's decided to delay the real-money auction house until all's swell.
Everyone and their uncle had predicted that Diablo III's servers would be hammered hard when the click 'em up launched at midnight on Tuesday, but Blizzard wasn't quite prepared enough. The developer's now apologised for the issues that left many unable to play, and has decided to delay the launch of the real-money auction house until everything's just peachy.
"We greatly appreciate everyone's support, and we want to sincerely apologize for the difficulties many of you encountered on day one," Blizzard said in a statement.
As many of you are aware, technical issues occurring within hours after the game's launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.
Of course, there'd have been far less trouble if Diablo III didn't require all players to connect through Battle.net, even if they're playing by themselves.
Blizzard noted that it's "monitoring the game 24/7" and has already rolled out a few optimisations, and declared that everything is now "online and running relatively smoothly." There's still work to do, though, and maintenance is planned to slap on a few more improvements. Blizzard's also investigating the achievement issues, and promises news on that "as soon as possible."
Until these kinks are ironed out, Blizzard's delaying the planned May 22 launch of Diablo III's real-money auction house. There's no word yet on quite when it'll now arrive.
Undeterred, our John has pressed onwards with his Diablo III diaries.
-
Alice O'Connor posted a new article, Blizzard apologies for Diablo 3 launch issues, delaying real-money auction house.
Blizzard has apologies for the troubles that plagued Diablo III's overloaded servers at launch. While it says everything is now "online and running relatively smoothly," it's decided to delay the real-money auction house until all's swell.-
-
-
-
As many have nauseatingly repeatedly pointed out, Diablo III will never be playable offline, because "it's not a single-player game". I hate that phrase as much as you do, because it's a cop-out, but it's also their enforcement of the economy, and potentially to stream game data and not be trapped with a static campaign data set (though hopefully they're exercising discipline in keeping the experience relatively grounded, preventing it from encountering bugs, or balance problems).
That kind of game is not for me. I've been replaying Doom 2 the past few weeks, as well as Bayonetta, and Doom 3, and I'm probably going to finish Aquaria. I like fully offline campaigns; they're a guarantee of a fully consistent experience, and aside from stupid DRM practices, if my ISP flakes out, my gameplay isn't interrupted. -
-
As long as its printed on normal toilet paper and not hard office paper, I really feel that it would work as toilet paper. I dont see how print would affect its ability to be toilet paper. As long as its the right paper though.
It would possibly work on single ply, but 2 and 3 ply would be preferable. But definitely not the 20 or 24 lb office paper. OUCH. -
-
-
-
-
-
-
-
aaah, that makes sense... Still not sure how I feel about it, it would be like if Ebay locked you out of your money when you were outbid. If you bid 50000 gold for something and are immediately outbid, that is 50000 gold you could use for other purposes (upgrading blacksmith, bidding on other items, etc...).
-
-
-
-
-
-
-
-
-
I think it is conceptually wrong, but in actuality, do you think the fact that they launched in an unplayable state will really impact them ? I seriously doubt it. If it were a smaller company or game, which was more dependent on positive ratings or word of mouth, then it might have made a difference, but in this case, I can't see it really costing them anything (other than short-term consumer good will).
-
-
-
-
OMG, so I never had trouble logging in, but the game just drops me all the time. Thanks for nothing Blizzard. All I'm going to remember is the 50 hours of trying to play and the 12 hours of gameplay that was broken up by rebooting the game every 15 minutes after getting error 3006, error 3007, error 395000, error 316704, error 316921, etc... You know people preorder games and buy them at midnight so they can play them at MIDNIGHT? You would think with the number of preorders they could expect at least a general number of how many people would be playing. Thanks to DRM, games are now going to suck forever. I wish I had a pirated copy so I could play through the SINGLE PLAYER CAMPAIGN without Blizzard monitoring me through the game with their always connected requirement to play. BY THE WAY, how much bandwidth does a little auction house and some chatting with other players really use? I mean most people are playing single player anyways, so why does Diablo III crash their servers when people just connect then play single player? SRSLY? How can you have millions of people play WOW and then drop the ball on a game that uses much less internet connectivity.
-
I live in the Hinterlands of the Far North on peasant-DSL and other than the issues the first couple of nights about just getting on the game has been flawless. I have seen maybe 3 lag jumps in many, many hours of playing. I am impressed with that at least, once you are on there is no sign that the game is quite server based.
-
-
-