Diablo 3 in 'polish mode' for past two years
Diablo 3 director Jay Wilson was also surprised by the lengthy development time of the upcoming RPG release. "It just took a lot longer than I had anticipated," he admitted. "I was surprised by how long it took to reach it."
Tomorrow's release of Diablo III marks the end of a journey, years in the making. While Blizzard fans have grown accustomed to the studio's "when it's ready" stance on shipping games, we can't help but question why it took so long for the game to come out.
Diablo 3 director Jay Wilson was also surprised by the lengthy development time of the upcoming RPG release. "It just took a lot longer than I had anticipated," he admitted. "I was surprised by how long it took to reach it."
Speaking to Gamasutra, Wilson says that the game has been in "polish mode" for the last two years. There were "little things" that built up that would constantly have the team revisiting certain events. "We would play it, and we knew what was supposed to happen. But when we put it in front of other people... ehh. They would not feel good about it."
"It's hard to pinpoint any one particular thing. It's lot of areas where we had to do revision," Wilson described.
Those little things added up to a development time of four years after the game was announced. And Wilson says the last two years were focused on polish, he wants to reassure fans that "it's not like the game was 100 percent done for two years, and then we just polished it... There's certainly more content being built during that time."
Fans will finally be able to get their hands on the finished product tomorrow.
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Andrew Yoon posted a new article, Diablo 3 in 'polish mode' for past two years.
Diablo 3 director Jay Wilson was also surprised by the lengthy development time of the upcoming RPG release. "It just took a lot longer than I had anticipated," he admitted. "I was surprised by how long it took to reach it."-
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This game will gross a billion in record time and it will be all worth it in the end, too bad most studios can never put that much time into development for a variety of reason:
1. Cash on hand to hire and retain the right talent
2. Allow them to gel and find their place on the team or get rid of dead weight/bad apples
3. Understanding management and publishers
and on and on, only a few developers have this clout and Valve is another one, everyone else is stuck in "throw together teams full of scared and disgruntled contract employees and pray they work a miracle and create something magical" but the truth is, you can rarely ever achieve this without the above list. -
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I'm finally playing it right now. The missions are awesome but I honestly tune out the story bits in-between missions. I think the dialogue/acting is kinda mediocre and the low-fidelity art assets are kinda jarring. But I do like the way you can do upgrades and stuff. It's just all the "fluff" that I find kinda tedious.
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SC2's Single Player was actually REALLY good. People go on as if they expect the dialogue and writing to be Oscar worthy, it's a space opera ffs.
Despite that though, it was still well acted and engaging. And it was a fun storyline, and it gave me many hours of enjoyment doing it on Hard then Brutal. -
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the missions were still pretty gimmicky and way too easy even on brutal.
the only reason i played it twice over was cuz of achievements - if not, it was a one and done deal.
in fact, the formula for 3/4 of the missions was "abuse the new unit introduced in this mission" - with whatever the gimmick was for that mission (rising lava, or purple vespene gas harvesting, etc.)
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I thought that the multiplayer balancing was the best of the best. EVER.
That being said, the dialogue and story were god awful. Not saying the missions weren't fun, because they were. Not saying the voice acting wasn't great, because it was. But the actual story? Yuck! I hope they really improve the story in Heart of the Swarm. For that was the great weakness in StarCraft 2.
Go back and play the original SC again, and pay attention to the lines. There are some great ones that I remember to this day, years later.
P.S.- One of my favorites is Zeratul's "You speak of Knowledge Executor? You speak of experience?..." -
Love the dogpile on you, it's all about the initial wording on your post really. The SC2 single player was well mocked for at least being weaker than previous Blizzard titles. It's not bad by any means but it truly lacks the holy jesus fuck spark of past games.
I've finished it twice (and enjoyed it) but I've played through SC1 probably 3 or 4 times and Warcraft 3 maybe 5 or 6 times, SC2 I don't feel particularly compelled to go back and re-play it again.
I still strongly maintain that the hero system from War 3 (and SC1!) in single player is badly lacking, the character on the main screen, being a controllable hero / "don't let die" unit really helps. SC2 can tell all the story it likes in FMV, in engine cutscenes and so on but the fact is previous titles did this AND had in ingine, in game discussions which felt far more interactive - War 3 especially.
On my second playthrough of SC2 I opted to kill the nydus worms instead of the air towers at the end and found the mission with all 4 characters from the game by FAR the best mission of the game because units were talking to each other IN GAME.
This one thing is vastly vastly lacking from SC2. I sure hope it's looked at in the next expansion.-
I disagree with most of this apart from your point regarding hero units.
Controlling Tychus/Raynor, Tychus in a Thor, and your whoel squad in the Nydus worm missions were definitely the most enjoyable missions. I was a massive WC3 fan and player back in the day and I have to say, hero units in SP are the way forward, especially when it's done with Blizzards flair.
In MP though, WC3 was pretty unique, and I think you'd kill the essense of SC multiplayer if you brought in heros for that, so no heroes in MP.
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Does anyone else think the Diablo 3 textures look really blurry? The last batch of screenshots look like Warcraft 3 circa-2002, and the polygon count is really crude. That fat miniboss has got horns that are, like, 20 polygons, looks seriously shitty: http://cf.shacknews.com/images/20120514/butcher_barb_rd2_023_22076.jpg
I'm going to wait 6 months anyway, until at least two patches have come out, fixing the bugs they deliberatly left unfixed so as to meet the release date. Maybe they will have made an HD-patch by then, like with Skyrim.-
This is the problem with PC gamers today. Many of them think that because we can have the most incredible systems with massive horsepower, every game must have crisp graphics to the point where a grunt can piss in a toilet and you should be able to zoom in to the individual droplets that reflect the lighting of the realistically rendered bathroom.
Is it so wrong for a game to NOT be A+ with its graphics? Perhaps some studios want to make a great game that is FUN to play and is also available for a greater amount of the population? Not everyone is going to have $1000+ for a top of the line system. Sure, you can easily get a good grade gaming system for sub 1k but that won't get you in on the highest settings for the most intensive games, such as MP3 and Skyrim's hd texture pack.
FTR, I'm not a primary console gamer.
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