Elder Scrolls Online director details how to be 'the hero' in MMOs

Elder Scrolls Online creative director Paul Sage talks about how to retain the feeling of individual heroism in the transition to an MMO.

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The announcement of The Elder Scrolls Online has been a long time coming, but some fans weren't sure how the series' tone would transition to a larger world. The Elder Scrolls is known for being a large-scale, solitary experience, and the player is featured as the center of all the plot. The game's creative director, Paul Sage, has explained how he doesn't believe the core experience of The Elder Scrolls needs to change much.

"You absolutely get that same experience of the world with that distraction-based gameplay where you really get to control your own destiny in how you experience the game," Sage told Game Informer. "I don't think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG. I think this just gives us more opportunity to make you the hero."

He suggests that being the hero of the main story, normal quests, and Guild quests, will be largely the same. "When I'm looking at the screen, when the NPCs see me, they see me as the hero, they react to me as the hero," he said. "When you're playing with a group of friends, or even strangers, and you're a healer, and you heal that guy that's on his last leg -- it sounds silly, but in a way you're that person's hero. I think that's a big thing for people, it reinforces that social bond. You get to be a hero amongst your friends."

As for mods, which have proven very popular for Skyrim, Sage says the studio hasn't planned far ahead for them, but it will be a balancing act. "We do have plans for things like our UI, allowing the community to look at the UI and say, 'okay, what changes would I make?' So there are definite ways the community is going to be able to change their game experience," he said. "But you have to be really careful with this because you can't allow players to change other players' game experiences or they get a little upset with you."

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From The Chatty
  • reply
    May 8, 2012 10:30 AM

    Steve Watts posted a new article, Elder Scrolls Online director details how to be 'the hero' in MMOs.

    Elder Scrolls Online creative director Paul Sage talks about how to retain the feeling of individual heroism in the transition to an MMO.

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      May 8, 2012 10:32 AM

      Jesus Christ this project is such an enormous waste.

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      May 8, 2012 10:34 AM

      I'm hero #3285

    • Ebu legacy 10 years legacy 20 years
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      May 8, 2012 10:35 AM

      I was wrong. This is a trainwreck.

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      May 8, 2012 10:49 AM

      This guy seems like a nice guy, but you can tell by the way he talks that he's got nothing, so to speak. The excitement that you hear from someone who knows they've got an exciting new game just isn't present - he's listing out vague examples and stretching to answer the questions in a way that doesn't make the game sound bad.

      "We're looking at ways to improve upon what we have now, it's not something we're talking about right now but we're looking at it". What does that even mean?

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      May 8, 2012 10:53 AM

      I've never felt like much of a hero in the Elder Scrolls games. I think the Fallout: New Vegas did that much better because it's so easy to be evil that it feels like you have to go out of your way to be good.

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        May 8, 2012 10:55 AM

        I think that's more because the NPCs tend to treat you like dirt no matter what you've done in TES, hahaha. You can be the hero of skyrim dragonborn master swordsman and guards will still ask you if someone stole your sweetroll.

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          May 8, 2012 3:20 PM

          Morrowind was bad too. NPC were always putting you down, telling you leave, and just down right rude. Ahhh. Love that game.

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          May 8, 2012 3:25 PM

          Morrowind was bad too. NPC were always putting you down, telling you leave, and just down right rude. Ahhh. Love that game.

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        May 8, 2012 11:00 AM

        Obsidian did a good job of making your decisions have an impact in Fallout: New Vegas. Whereas with the Elder Scrolls I haven't really felt that way since maybe Morrorwind.

      • Ebu legacy 10 years legacy 20 years
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        May 8, 2012 3:28 PM

        Hero of Kvatch!

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      May 8, 2012 10:55 AM

      I'm going to be a hero by pretending that this doesn't exist.

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      May 8, 2012 10:56 AM

      I don't think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG.

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        May 8, 2012 10:58 AM

        This is known as "I don't know what to say, so I'll just start talking and go with it."

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      May 8, 2012 10:58 AM

      instead of coming up with an interesting way to make you a hero in an mmo, he's shoehorning the idea of being a 'hero' in already defined mmo constraints. What a joke, what a failure. How does a game come this far along without SOMEONE telling them that this is a horrible idea for a TES game.

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        May 8, 2012 11:48 AM

        All they see is potential money dude. This entire project sounds like just another dumb themepark mmo. The PvP might be fun, but they are really shooting their brand in the foot.

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      May 8, 2012 3:43 PM

      "But you have to be really careful with this because you can't allow players to change other players' game experiences or they get a little upset with you." - why TES fans wont play it and MMO fans will

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      May 8, 2012 3:47 PM

      Romp through theme-parks/quest hubs, get a little bit o story, hit max level. Then become an important figure in a guild. You never really become a hero in an MMO.

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      May 8, 2012 3:49 PM

      We need a ShackPool on this one.

      What is the over/under on this before it gets canceled? I'll go with 8.

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      May 9, 2012 5:29 AM

      /facepalm

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