Nexuiz PC beta starts today, keys limited
The Nexuiz PC beta starts today, in preparation for the game's May 3 launch.
Nexuiz hit Xbox Live Arcade as part of the Xbox Live House Party. Now it's set for PC, with new bells and whistles. Of note, the PC beta test starts today.
The announcement warns that the beta keys are limited and being given on a first-come, first-served basis. If you're interested, you can sign up at Alienware Arena. Phase 1 is already underway, which includes the Vigor, Station, and Crash maps. Phase 2 starts tomorrow, bringing a few more features and three more maps. Phase 3 will begin on April 14, with yet more maps and features, but if you're in the beta already you're in for all of the phases.
The PC version is set to launch on May 3. It will include dedicated server support, DX11 support, custom controls, a new HUD, and a 15% increase in player speed to suit the platform. It will cost $9.99, and Steam pre-orders will get a 10% discount.
"PC is the home of the arena shooter," said Illfonic creative director Kedhrin Gonzalez, in the announcement. "We've been working hard to make the PC version of Nexuiz the best we can, and add the features and support that the discerning PC audience expects. This beta will help us fine tune our online service, and we hope players will have a blast with it."
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Steve Watts posted a new article, Nexuiz PC beta starts today, keys limited.
The Nexuiz PC beta starts today, in preparation for the game's May 3 launch.-
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Everything I've seen on this makes me think it will be awful.
They talk a good game but when I look at the nitty gritty of it it sounds like a "competitive arena game" without any competitive aspects.
They've removed all the skill and finesse that makes arena games so much fun and replaced them with "modern" ideas (ie: strafe jumping as a keypress, random item spawns, extremely limited UI customizations, etc) that have no place in such a game.
Ultimately I think it will be a game without an audience. Arena shooters as a whole have a very limited audience these days anyhow but even that audience won't be interested once they see how this game has trivialized the most important aspects of the genre. Meanwhile the "new school" casual gamers (ala TF2, L4D, CoD, BF3, etc) won't like the game because of the aspects of Arena shooters that remain.
Now, I'd like to reinstate that this conclusion is drawn 100% off of 3rd party testimony as I have not had the chance to play the game myself and I would very much like to be wrong; however unlikely that may be.