Republique announced by ex-Halo 4 creative director; Kickstarter starts Monday

Ryan Payton, the former creative director of Halo 4 who left 343 Industries to form Camoflaj Games, has announced that a Kickstarter campaign for his tactical stealth title Republique will launch this coming Monday.

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In what seems like it will be another exciting crowd-funding exercise with a lot of potential, Camoflaj Games--founded by former Halo 4 creative director, Ryan Payton--has announced a Kickstarter campaign to fund its first major project. The game, which is being developed for iOS, is a tactical stealth game called Republique, in which the player helps a young woman named Hope escape a mysterious, heavily guarded facility.

Players won't simply take direct control of Hope, but instead will view the action through security cameras throughout the facility and help shepherd the young damsel through a number of sticky situations. She begins the game by reaching out to the player via a cell phone she's found, and it's up to the player to help her escape. It's also an incredibly ambitious undertaking, one that Payton expects to be in development for about a year.

Besides his work on Halo 4, Payton also worked on at Kojima Productions on Metal Gear Solid 4, and was one of the team members who pushed for the game's more streamlined control scheme. He's strongly opposed to virtual joysticks in iOS games, and as such, Republique focuses exclusively on touch-screen controls like swiping, pinching, and tapping. Furthermore, Logan--the entity responsible for MGS4's opening cinematics--is also involved in developing the project.

Republique's Kickstarter campaign is expected to kick off this coming Monday, and Payton came to the studio to discuss the game as a guest on this week's episode of the Weekend Confirmed podcast. We were all impressed by what we saw. If you're interested in a fantastic-looking stealth game that's both tactical and portable, Republique is a game you'll probably want to keep an eye on.

From The Chatty
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    April 6, 2012 3:00 PM

    Jeff Mattas posted a new article, Republique announced by ex-Halo 4 creative director; Kickstarter starts Monday.

    Ryan Payton, the former creative director of Halo 4 who left 343 Industries to form Camoflaj Games, has announced that a Kickstarter campaign for his tactical stealth title Republique will launch this coming Monday.

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      April 6, 2012 3:16 PM

      An announcement for a Kickstarter? That's new, right?

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        April 6, 2012 3:52 PM

        Haha this .gif is awesome, can't believe I've never seen it

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      April 6, 2012 3:23 PM

      This is getting out of hand. People get disappointed for putting up money during the Alpha stage of a games development, now people are tossing money at nothing but a promise. I think there is going to be a reality check moment very soon.

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        April 6, 2012 3:36 PM

        I'm eager to see how all these publicly funded games turn out. How do we know they just aren't going to steal it and create no game?

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          April 6, 2012 3:48 PM

          or actually keep on track and blow the money on a game that wont come out and run out of funding. As much as people like to say around here "down with the man" there's a reason why very few studios survive on their own and that's because of discipline and work ethic.

          It's weird how a lot of these KS projects offer nothing more than a poorly done video of promises and people start emptying their wallets. I think Double Fine is the only one that will come to any sort of fruition.

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            April 6, 2012 3:57 PM

            Exactly my thoughts, some of these kickstarters basically only have concept art in a video.

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            April 6, 2012 4:02 PM

            Other than Double Fine I've also ponied up for FTL (which already had a working demo getting rave reviews), Wasteland 2, and the new Shadowrun. With the exception of FTL, it's the names behind these games that I'm banking on. My hope is that people who have been in the industry that long will know that they hold something fragile in their hands, and that they'll do their level best not to fuck up all the goodwill they've been advanced.

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        April 6, 2012 8:09 PM

        I would rather toss money at a promise than buy a big budget title that sucks ass.

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          April 6, 2012 8:12 PM

          Thats not even the same comparison. At least the big budget title has content to show before asking you for money.

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            April 6, 2012 8:15 PM

            It's not like you can download and check out a game ahead of time, most titles don't have demos, just pre-release videos.

            Big fucking deal, most of the games I've bought on release day have sucked ass.

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      April 6, 2012 3:25 PM

      Kickstarter fatigued has set in already for me.

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        April 6, 2012 3:37 PM

        Why? I still think it's worth supporting them if the concept sounds fresh or worthwhile and the developer's pedigree is strong.

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          April 6, 2012 3:41 PM

          Because of the volume of them popping up. If something stands out exceptionally I'll probably kick some money to it but now I'm already starting to feel like "well another kickstarter huh?" then move on without even clicking the link.

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          April 6, 2012 6:32 PM

          Because nobody has seen a finished product yet. That's the problem. How many of these concepts can you support when you haven't seen one finished. It's still early, but wouldn't you like to see some results before you continue handing out money to a bunch of "me toos"?

          Double Fine will deliver. I think the Wasteland 2 project is a good bet too. The others... not so much.

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            April 7, 2012 4:15 AM

            *shrugs* it's 15 bucks. If a game looks like its worth supporting I'm happy to sling lunch money at it. This industry needs a wider variety of funding models than just publishers and tiny indies, this is a nice middle ground that I'll support for as long as I'm able.

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        April 6, 2012 3:41 PM

        That's like complaining about Steam offers / selection.

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          April 6, 2012 3:42 PM

          Actually its nothing like that. Because Kickstarter is asking me for money to directly fund a project where as a Steam offer is saying "Here is a deal on a finished product you can enjoy right now."

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            April 6, 2012 3:42 PM

            Suggestion: Don't fund it.

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              April 6, 2012 3:46 PM

              Why are you guys on my ass? I'm saying its getting fatiguing in the same way that those "FREE MAC BOOK" things were on Shacknews a few years ago. At first its novel and even vaguely exciting. But once everyone started doing it, it just became annoying and tedious due to the volume of requests. This is the same thing because now that people (wno want to create a game in this instance) see that it has worked for some than a lot of people are going to jump on this.

              This isn't an inherent issue because I'm sure many people still have great ideas that need funding. The issue here is that there are so many that going through them all becomes somewhat tedious and annoying and then I just become apathetic to the whole thing due to so many popping up. I already said I'd still toss money to ones that REALLY STICK OUT that I like but its just the fact that I see more and more popping up where it will be harder to really separate the wheat from the chaff.

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                April 6, 2012 3:48 PM

                That's because we hate your ass.

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                April 6, 2012 4:00 PM

                Cause we like to hate ass, before we get on it.

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                April 7, 2012 4:21 AM

                I hope that it's just a fad. Consumers will stop caring due to the lack of novelty, and will stop paying attention to the one guy who did that art asset in the generic but well selling game, who wants to make a game only hardcore nerds and wearers of rose tinted glasses will care about.

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                April 7, 2012 7:55 AM

                "but its just the fact that I see more and more popping up where it will be harder to really separate the wheat from the chaff."

                Why does it matter? If they don't grab you with their pitch just ignore it.

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                April 9, 2012 8:06 AM

                Yeah, I was only into Kickstarter before people knew about it. It's SO mainstream now. Weak.

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        April 7, 2012 5:04 AM

        Don't give money to the stupid shit problem solved.

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      April 6, 2012 3:44 PM

      Is it too much to ask for actual clickable screenshots ?

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        April 6, 2012 5:10 PM

        Thank you for adding clickable screenshots.

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      April 6, 2012 3:58 PM

      fucking hipster spelling

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      April 6, 2012 5:09 PM

      [deleted]

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        April 7, 2012 12:47 AM

        There was a PS2 game called "Lifeline". You watched through security cameras and used a microphone for commands. I heard it wasn't a great game though so maybe this might turn out better?

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      April 6, 2012 6:40 PM

      CHEQUEMATE!

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      April 6, 2012 8:06 PM

      Someone already made exactly this game, it's called something like The Experiment.

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      April 6, 2012 8:11 PM

      I saw this headline on shacknews (minus the kickstarter part) and thought 'Eh'. Then I saw this in the chatty and thought 'This, without publisher involvement, great!'

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      April 7, 2012 6:09 AM

      Guys, this isn't a PC game so there is no need to flip out.

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      April 7, 2012 6:18 AM

      I can't wait till all these games suck and everyone is complaining for their money back.

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        April 7, 2012 6:20 AM

        actually. this is an iOS game, therefore entirely possible it could work and a good use of kickstarter. Its the large scale games, like that tactical first person shooter game that I think will totally fail.

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          April 7, 2012 8:08 AM

          That was just seed money for an alpha or something, they're getting investors on top now. Why be so negative?

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            April 7, 2012 8:11 AM

            Because it's for funding to create an alpha to go to a publisher with, and I don't see any publisher wanting to fund a full one. Plus it felt like the guy was just saying anything to get money, like alphas for PC, PS3, and X-Box all at the same time within like, 6-8 months, and how the fans will get to determine what the game will be like.

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              April 7, 2012 8:12 AM

              But I hope I'm wrong and it pulls through, a realistic tactical shooter would actually be kind of cool.

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          April 7, 2012 8:08 AM

          Even as a huge kickstarter fan who thinks it will result in a lot of good games, fuck that tactical shooter kickstarter. I wish notch never told people to go support it.

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      April 7, 2012 8:13 AM

      wait so if this guy is going to reboot splinter cell, we SHOULD give him money

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      April 7, 2012 10:18 AM

      [deleted]

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      April 8, 2012 9:10 AM

      I'd pitch in if it was also on Vita. It looks great, I would love for this to hit the PSN store.

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      April 8, 2012 12:06 PM

      id be game if it was for pc and not ios. sounds like it might be fun.

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