Republique announced by ex-Halo 4 creative director; Kickstarter starts Monday
Ryan Payton, the former creative director of Halo 4 who left 343 Industries to form Camoflaj Games, has announced that a Kickstarter campaign for his tactical stealth title Republique will launch this coming Monday.
In what seems like it will be another exciting crowd-funding exercise with a lot of potential, Camoflaj Games--founded by former Halo 4 creative director, Ryan Payton--has announced a Kickstarter campaign to fund its first major project. The game, which is being developed for iOS, is a tactical stealth game called Republique, in which the player helps a young woman named Hope escape a mysterious, heavily guarded facility.
Players won't simply take direct control of Hope, but instead will view the action through security cameras throughout the facility and help shepherd the young damsel through a number of sticky situations. She begins the game by reaching out to the player via a cell phone she's found, and it's up to the player to help her escape. It's also an incredibly ambitious undertaking, one that Payton expects to be in development for about a year.
Besides his work on Halo 4, Payton also worked on at Kojima Productions on Metal Gear Solid 4, and was one of the team members who pushed for the game's more streamlined control scheme. He's strongly opposed to virtual joysticks in iOS games, and as such, Republique focuses exclusively on touch-screen controls like swiping, pinching, and tapping. Furthermore, Logan--the entity responsible for MGS4's opening cinematics--is also involved in developing the project.
Republique's Kickstarter campaign is expected to kick off this coming Monday, and Payton came to the studio to discuss the game as a guest on this week's episode of the Weekend Confirmed podcast. We were all impressed by what we saw. If you're interested in a fantastic-looking stealth game that's both tactical and portable, Republique is a game you'll probably want to keep an eye on.
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Jeff Mattas posted a new article, Republique announced by ex-Halo 4 creative director; Kickstarter starts Monday.
Ryan Payton, the former creative director of Halo 4 who left 343 Industries to form Camoflaj Games, has announced that a Kickstarter campaign for his tactical stealth title Republique will launch this coming Monday.-
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or actually keep on track and blow the money on a game that wont come out and run out of funding. As much as people like to say around here "down with the man" there's a reason why very few studios survive on their own and that's because of discipline and work ethic.
It's weird how a lot of these KS projects offer nothing more than a poorly done video of promises and people start emptying their wallets. I think Double Fine is the only one that will come to any sort of fruition.-
Other than Double Fine I've also ponied up for FTL (which already had a working demo getting rave reviews), Wasteland 2, and the new Shadowrun. With the exception of FTL, it's the names behind these games that I'm banking on. My hope is that people who have been in the industry that long will know that they hold something fragile in their hands, and that they'll do their level best not to fuck up all the goodwill they've been advanced.
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Because nobody has seen a finished product yet. That's the problem. How many of these concepts can you support when you haven't seen one finished. It's still early, but wouldn't you like to see some results before you continue handing out money to a bunch of "me toos"?
Double Fine will deliver. I think the Wasteland 2 project is a good bet too. The others... not so much.
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Why are you guys on my ass? I'm saying its getting fatiguing in the same way that those "FREE MAC BOOK" things were on Shacknews a few years ago. At first its novel and even vaguely exciting. But once everyone started doing it, it just became annoying and tedious due to the volume of requests. This is the same thing because now that people (wno want to create a game in this instance) see that it has worked for some than a lot of people are going to jump on this.
This isn't an inherent issue because I'm sure many people still have great ideas that need funding. The issue here is that there are so many that going through them all becomes somewhat tedious and annoying and then I just become apathetic to the whole thing due to so many popping up. I already said I'd still toss money to ones that REALLY STICK OUT that I like but its just the fact that I see more and more popping up where it will be harder to really separate the wheat from the chaff.
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Because it's for funding to create an alpha to go to a publisher with, and I don't see any publisher wanting to fund a full one. Plus it felt like the guy was just saying anything to get money, like alphas for PC, PS3, and X-Box all at the same time within like, 6-8 months, and how the fans will get to determine what the game will be like.
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