Ms Splosion Man coming to PC, iOS, and Windows Phone
Ms Splosion Man was a hit when it debuted on Xbox Live Arcade last year. The explosive run-and-jumper will be available on PC, Windows Phone 7, iPhone, and iPad later this year.
Ms Splosion Man was a hit when it debuted on Xbox Live Arcade last year. But why should 360 players be the only ones to have the fun? Developer Twisted Pixel has announced that their critically-acclaimed platformer is going multiplatform--and in a big way, too.
The explosive run-and-jumper will be available on PC, Windows Phone 7, iPhone, and iPad later this year. It will be the first time a Twisted Pixel game will be available on a mobile device.
Handling the various ports are a number of studios, including Iron Galaxy, Fire Hose, and Panic Button. The PC version promises to include 50 single player levels, 50 co-op levels, ghost replays, achievements, unlockables, and more--not unlike the original console versions. However, the WP7 and iOS versions will be "a unique experience built specifically for those devices." There will be new features, objectives, and gameplay modes unique to the handheld versions.
"This will be our first mobile game," Twisted Pixel's Michael Wilford said in a press release. "But it's very important to us that we have great content on these high-end platforms, so these new versions are being painstakingly crafted to be as awesome as possible. We're planning a lot of post-launch updates and support to make sure we get it right."
Expect Ms Splosion Man's multiplatform jump to happen some time this summer.
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Andrew Yoon posted a new article, Ms Splosion Man coming to PC, iOS, and Windows Phone.
Ms Splosion Man was a hit when it debuted on Xbox Live Arcade last year. The explosive run-and-jumper will be available on PC, Windows Phone 7, iPhone, and iPad later this year.-
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Too much trial and error. The trail being jumping and timing puzzles, but you didn't know what you were supposed to do until you died. Like they'd fling you halfway across the map, but since the screen is moving so fast, it takes you a second to realize where you are and where you're supposed to go, but the platform started falling the moment you touched it and it became too late to make the jump. They'd do this multiple times without checkpoints inbetween, so you're doing the same thing over and over again just because you didn't know what to do in the next jumping sequence.
What doesn't help is that when you splode or hit something that splodes, your character is partially covered by the smoke that appears, which isn't too distracting (I don't recall that being in issue in the 1st one). However, they sometimes bring the camera out too much and makes your character look like a tiny mess of pixels, which didn't give you a good idea of where you're going.
Also I didn't like the character. She had potential, but she sounded like a 14 year old girl. That's fine, but the random shit she says is kind of annoying. There's some funny shit, like how she goes crazy for shoes, but for whatever reason it got tiring.
It's not a bad game, but it was a bit of a let down since I really liked 1st one.
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