BioWare enamored with Kinect after Mass Effect 3
BioWare's Casey Hudson talks about how the company developed the Kinect functionality in Mass Effect 3, calling the device "the future of interactive storytelling."
If you listen to Weekend Confirmed, you probably heard Jeff Cannata raving about the Kinect functionality in Mass Effect 3. It was dubbed as "Better with Kinect," and that title doesn't seem to be an empty marketing gesture if BioWare's own enthusiasm for the device is any indication.
"It feels like the future of interactive storytelling," executive producer Casey Hudson told OXM. "You're just talking to a character, and you're going deeper into their conversation, asking them questions and telling them things and after it's over you pick up the controller, and it's a cold piece of plastic, and you think 'this is the old way, and what I was doing was the future'."
He says giving oral squad commands frees up your thumbs, but the company was particularly excited about the conversation system. "It's very fortunate how it works with the existing system, which is that we have paraphrases. Speak those paraphrases, and they trigger that line," he said. "Once you start doing that, you realise you're using different mental pathways to interact with the game. You're not pressing buttons to talk, you're talking to talk."
We're not sure what BioWare has up its sleeves next, but given the company's tendency to use conversation trees, using Kinect seems like a likely bet.
-
Steve Watts posted a new article, BioWare enamored with Kinect after Mass Effect 3.
BioWare's Casey Hudson talks about how the company developed the Kinect functionality in Mass Effect 3, calling the device "the future of interactive storytelling."-
-
The Kinect has voice recognition software built into it that developers can use so that they don't have to code their own. Saves time and money and considering that it's actually pretty decent, you don't end up with as many "Lifeline" scenarios where you are screaming at the game in hopes of it recognizing what you are trying to say.
-
-
-
-
-
So true, I despise how roughly 120 hours of entertainment with hundreds of choices that carried through and affected your story from game to game boiled down to 2 "choices" (if they can be called such) that ended up with the exact same half-assed ending, other than the colour of some graphical effects.
-
-
-
WRONG! I thought the same way. And then I finished the game. And still had my mind blown by how low budget/ill thought out it was.
"Hey guys, I know! To finish our epic series of fantastic story telling let's NOT make any in depth, cool cut scenes about the universe we've created; also lets throw in some barely explained metaphysical stuff that has never before even been hinted at in the 3 games story line - THAT WILL CHEAPEN THE ENTIRE STORY ARC!! Our players and fans will LOVE how we leave them not understanding clearly anything that happens after their hero makes his/her last choice...!" -
Honestly, I would ignore the negativity and finish the game. I didn't find the ending anywhere near as bad as anyone said I would. There are things that aren't properly explained in the ending but I didn't feel like the last 80 or so hours that I've put in to my character over the last three games was a waste.
-
-
-
-
Yeup. It's putting game journalism in a pretty bad spot IMO.
I've never looked to journalism to suitable cover any subject in detail, journalists, even specialist ones are notorious for fucking up everything that requires more than a cursory glance to understand the details. However games journalists don't have the same excuse of limited time that newspaper/TV journo's do. They should've seen this coming a fucking mile off.
Instead they come off as not particularly smart, nor understanding of their audiences. No matter how much I hate writers at Fox News or the Daily Mail, they are smart and they do understand their audiences.
-
-
That, and also that they managed to take a franchise with beloved characters and go out of their way to make it so if there is a ME4 it's either going to be a prequel or take place so far in the future that none of the characters that we actually care about are going to be around.
It's almost as if they wanted to make a Star Wars game without any of the Original Series characters AND any of the KOTR characters so nobody would care about anyone! OH WAIT -
Oh please... the ending was great, it was a test to see if you got indoctrinated or not. once you get tagged running to the beam, your screen is tapered black, you're bleeding black blood, your character is indoctrinated. you're presented 3 options at the end, 2 of which allow the reapers to continue to live. did you choose either of them? congratulations, you've just been indoctrinated and mindfucked into following what the reapers wanted you to do.
-
-
"The Indoctrination Theory is proof that the fanbase cares more about the game than the people who made it"
That being said, It still would make some sense after getting blasted less than a football field away from Harbinger, the "leader" of the reapers and most likely to be able to induce indoctrination on Shepard.
-
Hey egobrain, if you always see stuff like that then Yeah Sure, you're never going to believe anything.
For those of us with more IQ than a rat, we understand how the writers wanted it to end. You talk about plotholes, like if the ending wasn't full of that to begin with.. the theory makes them a lot less.
But again, I understand why you don't understand :)
-
-
-
-
-