Max Payne 3 multiplayer trailer enters bullet time
Multiplayer bullet time is one of the shooty treats shown off in a new Max Payne 3 trailer focusing on its online action. If you've been skeptical of the formerly single-player series picking up multiplayer, have a butchers and see what you make of it.
Multiplayer bullet time is one of the shooty treats shown off in a new Max Payne 3 trailer focusing on its online action, along with the 'Gang Wars' and 'Payne Killer' modes. If you've been skeptical of the formerly single-player series picking up multiplayer, have a butcher's and see what you make of it.
Max Payne 3's multiplayer groups, or 'crews,' will carry over into Grand Theft Auto V, so you can form lasting criminal relationships.
You've only got until April 2 to order Max Payne 3's $100 Special Edition, if you fancy a 10-inch Max and some other goodies. The game's coming to Xbox 360 and PlayStation 3 on May 15 while the PC edition isn't due until May 29; Rockstar wouldn't explain why when we asked.
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Alice O'Connor posted a new article, Max Payne 3 multiplayer trailer enters bullet time.
Multiplayer bullet time is one of the shooty treats shown off in a new Max Payne 3 trailer focusing on its online action. If you've been skeptical of the formerly single-player series picking up multiplayer, have a butchers and see what you make of it.-
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Youtube version just in case the rs players doesn't work
http://www.youtube.com/watch?v=O-YBpvhKipM&hd=1
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yeah it looks like there's a fair amount of context and environmental specific animations (emerging from a roll, the lowered dash, etc), that shit combined with what appears to be a really satisfying death animation/ragdoll hybrid will make MP very visceral and satisfying. here's hoping they rip off the headshot sound from CS:S and i predict lots of maniacal giggling in my future.
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It's just such an awesome engine. Seems reasonable to develop other technologies for other games and then reunite them in the GTA universe.
I wish all engines used the Euphoria physics engine. The work that Rockstar have added to it is truly astounding. I also love anything that is proceedurally generated (or appears procedural).
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Or not at all (RDR)!
2 weeks is nothing though. 2 months would have been rough considering the series history. People forget it started out as a PC game by Remedy. Rockstar handled the console ports later that year. Then became the publisher for all version of Max Payne 2. Remedy then sold the IP to TakeTwo, went on to do Alan Wake, and the future of MP was uncertain.
I always wondered if Rockstar is only doing a PC version of Max Payne 3 out of some obligation to its legacy. Hard to complain about a short delay when I'm glad it exists at all... but at the same time I'm not sure if a non-Remedy Max Payne game will live up to the originals. They are familiar with the IP at least so it should be in good hands. Definitely not expecting mod tools like the first two though!
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