Mistborn: Birthright bringing fantasy novels to PC and consoles
Brandon Sanderson's fantasy series Mistborn is to become a video game, in a prequel named Mistborn: Birthright for PC, Mac, Xbox 360 and PlayStation 3. The RPG is slated to launch in fall 2013.
Brandon Sanderson's fantasy series Mistborn is to become a video game, in a prequel named Mistborn: Birthright for PC, Mac, Xbox 360 and PlayStation 3. The RPG is slated to launch in fall 2013.
The Mistborn series is set in a "dark world of ash, mist, and gothic fantasy creatures, dominated by a seemingly immortal villain," publisher Little Orbit explains, if you can imagine such a thing. You'll get to be one of this world's wizards, Allomancers, who use magic by eating flakes of metal. You see, "forces at work" have it in for the family of "arrogant young nobleman" Fendin 'Fiddle' Fathvell, so he'll have to master his newfound powers and all that jazz. Ah, fantasy!
Birthright will "focus on a unique combat system that puts Allomancy into the hands of gamers," according to Little Orbit.
"As an avid gamer, I'm extremely excited by this opportunity," Sanderson said in the announcement. "The chance to write the story for a Mistborn game while working with a team of talented developers is, quite literally, living a dream."
Sanderon's behind the game's story, which takes place several hundred years before the first novel. He's dabbled in the game sphere before, working on the story of Infinity Blade II and writing the novella Infinity Blade: Awakening.
Development is handled by Game Machine Studios, who's mostly worked on casual and mobile games--projects a fair bit smaller than a fully-fledged RPG.
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Alice O'Connor posted a new article, Mistborn: Birthright bringing fantasy novels to PC and consoles.
Brandon Sanderson's fantasy series Mistborn is to become a video game, in a prequel named Mistborn: Birthright for PC, Mac, Xbox 360 and PlayStation 3. The RPG is slated to launch in fall 2013.-
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I'm more concerned with their choice of developers. I would hate to see a great story marred by a crappy implementation like so many movie or entertainment based games.
I would have thought licensing an engine such as the one used for Deus-Ex:HR or Fallout3 would be a good platform for the kind of storytelling you'd expect to see from Sanderson, while still providing a good technology to make it look & feel nice. -
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I can't imagine that it will be something that needs to actually be "done". i.e. We will just have to press "A" to jump instead of a more complicated mechanic like X to toss coin, Aim at coin w/L stick, press A to push off coin.
That's what worries me a bit. A big part of the books' charm is how the allomantic battles play out. Push, Pull, Flare, Enhance, Deaden etc. But a game mechanic actually forcing the players to perform these actions would be unwieldy, so these might just be dumbed down into simple actions, or even worse, just taken for granted that they're always on and all you really have to do is find/chug potions and button mash fighting moves.
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That is going to be terrible. I am reading the series right now, and managing 10 different resources is either going to be handled shoddily (by turning them into powers and passives) or it will be unfun (actually managing resources).
Also, the entire world is literally brown, grey, and black. Not going to be very pretty, I think.
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