Borderlands 2 to feature PC-specific UI, FOV slider, more
Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.
Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.
While you'll want to read the original post for the delicious flavor text presented by Claptrap, here are all the relevant features you'd be interested in:
- FOV slider
- 100% mouse usable menus/mouse wheel scrolling
- Remappable key bindings for keyboard/mouse
- PC specific UI
- Native multiplayer matchmaking
- LAN support (including offline mode)
- Control pad support
- Integrated v-sync option
- Support for higher resolutions
- Mouse smoothing options (can be disabled completely)
- Cloud save support
- Achievement support
- Friends list support
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Andrew Yoon posted a new article, Borderlands 2 to feature PC-specific UI, FOV slider, more.
Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.-
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I know, and I'm happy to see the list. But after hearing how much they "loved the PC" while they were developing the first game this is not a game I'll buy without seeing reviews.
I enjoyed the first one. It's a good game. But honestly it was the most fucked up PC gaming experience I've had in a long time. I kept it dicking with it to get it to work right because I enjoyed it, but I don't plan to do that again.-
I'm mostly concerned about the online. Borderlands had plenty of issues on the PC but there were also ways to fix or at least improve some of them. The multiplayer however, was not of these things. Getting everyone connected was hard enough, but most people put the blame on Gamespy for that. When you were connected the netcode was really piss-poor. The other players would stutter and warp all over, nothing was smooth. Is that a peer to peer issue? I know L4D on a good server never has those problems, but a laggy one can make versus or coop nearly unplayable.
Even if Gearbox went with Steamworks for the matchmaking, will the netcode and multiplayer still be crummy in Borderlands 2?-
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Really? It was so bad it was like the other players were animating at 10 FPS when they weren't actually warping around. Always out of sync, no matter who hosted or how many players were in the game. Constrast it to the AI enemies which still animated smoothly but also lagged when it got bad, and it was a pretty drastic difference. It reminded me of those GTA MP mods, felt like the MP was hacked in.
Saw a lot of complaints at the time about this, figured it was the same for everyone but I guess not! I wonder what the desired setup is beyond close to LAN latencies from all connected players? -
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Unreal Engine 3 has supported AA for a while now.
"Unreal Engine 3 supports Full-Scene Anti-aliasing through hardware MSAA (Direct3D 11 only)."
http://www.unrealengine.com/features/real_time_shaders/
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Saying all the right things, but I won't believe it until I playtest it. Notably missing: no dev console (I'll even deal with locked-down), and no button-and-scrollwheel quick way to adjust mouse sensitivity (for example, hold down F4, and adjust the mouse sensitivity with MWHEELUP and MWHEELDOWN while moving the mouse around to test how good the sensitivity feels).
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Maybe "notably missing" is very harsh for that; it's a dream feature I'd like to see in PC FPS games. I know that mouse drivers can have it, but I'm still baffled why games haven't allowed an easy way to manipulate mouse sensitivity while testing it out. It could even be used for analog stick sensitivity adjustments.
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"PC will be the same as it always was." -- Infinity Ward's Robert Bowling, to Nick Breckon, September 22, 2009. http://www.shacknews.com/article/60559/modern-warfare-2-interview-infinity
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Borderlands 2 looks like a good deal to me and with Colonial Marines also coming I maintain this year is Gearbox's time to really shine. If both these releases are good they become a very hot developer that could get them on this list of Spike VGA's studio of the year. I already think they are more relevant than ID.
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ok, i understand some fans want to hear this, so kudos. on the otherhand, ughhhhhh...its like they are using their past fails towards some cheesey marketing stunt. stuff that should be included without any kind of advertisement like they are doing something special.
OH, AND BABY? WE'LL BE INCLUDING:
_,.-~`*ADJUSTABLE RESOLUTIONS AND GRAPHICS DETAIL SETTINGS TOO!!!*`-,._
signed,
fgt robot -
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ah, I see the other thread now, and Mr Kow's response. http://www.shacknews.com/chatty?id=27846481
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Hopefully this will lead to more sales on the PC version of this game and help change the paradigm Publishers have about not allowing developers to make these features for PC ports. Sadly these really should be default for all PC games and not bonus exclusives....but somewhere along the line publishers lost sight of sustaining sales with service.
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