Epic releases 'Epic Citadel' Unreal Engine demo in Flash
You can now have a go on Epic's Flash-based browser version of Unreal Engine 3, as its Epic Citadel is now up and running in Flash for everyone to try. Despite the added overheads, the Flash UE3 only suffers around a 30% performance hit.
In 2010, Epic Games released the Epic Citadel tech demo to show off what the Unreal Engine could do on an iPhone. Now, it's re-released that same demo running in a web browser on Flash 11, for you to have a look yourself. Epic also showed off Unreal Tournament 3 and Dungeon Defenders running in Flash, with only a moderate performance hit.
Head on over to the Unreal Engine site to visit Epic Citadel. You may need to install the test version of Flash Player 11.2, if you don't have it already.
"For the same piece of content there is definitely a penalty on Flash in terms of CPU performance," Epic's Mark Rein told our roving reporter Andrew at GDC, but the Flash version of Unreal Engine 3 still runs around 70% as fast as the regular. Given how much more portable and accessible it is--the Flash Dungeon Defenders only has a 15MB initial download--it's a reasonable hit, and Rein noted he can still run DD on his lowly Macbook Air.
Epic again showed the Unreal Tournament 3 Flash demo it used to unveil Flash support, but has no plans to release it. However, Rein told us, "We want to do the Samaritan demo on Flash."
Epic Citadel isn't simply a fancy display of something Epic might do--Flash is now an official supported platform of Unreal Engine, thanks to Flash 11's GPU-accelerated 3D. It should almost certainly be a standard feature of Unreal Engine 4, which Epic plans to unveil this year.
As befits the Game Developers Conference, Epic also whipped together a trailer showing off the various shiny features the Unreal Engine 3 has to offer developers in 2012:
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Alice O'Connor posted a new article, Epic releases 'Epic Citadel' Unreal Engine demo in Flash.
You can now have a go on Epic's Flash-based browser version of Unreal Engine 3, as its Epic Citadel is now up and running in Flash for everyone to try. Despite the added overheads, the Flash UE3 only suffers around a 30% performance hit.-
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That's not the point of OnLive, that just comes with it. The benefit of Onlive is not needing to have a computer capable of running the games it offers. It doesn't just host the game files as you say, it runs the game itself and just streams the video feed to you. it is entirely different from what this article is referring to.
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It's not that interesting, really.
Unity 3.5 can export to Flash already. http://unity3d.com/#flash
I hope Unity takes over the worrrrrld.-
Right, but that's not built into Flash. You still need to have the Unity files on your computer and need to install a separate plugin for Flash to get Unity to work - it's not just a simple matter of opening a web page and playing like any other flash game. UE3 will work with Flash 11 right off the bat, no extra installs needed. Playing this will be like playing any other flash game; entirely browser based with nothing to install. Just open the page and go. Unity currently can only dream of that.
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if Unreal Tech can run at that level of fidelity in a browser then why the hell aren't developers/publishers all over it? Wouldn't using that option effectively negate the compatibility issues and need for high end gaming machines that keeps out so many potential gamers from enjoying core gaming on a PC?
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