This is what Portal 2's competitive multiplayer looked like (and other cut concepts)
At a panel during GDC, Valve's Chet Faliszek and Erik Wolpaw showed off some stuff from the cutting room floor, including the game's lost competitive multiplayer, alternate ending, and more.
An alternate intro to the game
Betty replaced GLaDOS
Co-op had players retrieving human artifacts
Chell would've no longer been mute
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Andrew Yoon posted a new article, This is what Portal 2's competitive multiplayer looked like (and other cut concepts).
At a panel during GDC, Valve's Chet Faliszek and Erik Wolpaw showed off some stuff from the cutting room floor, including the game's lost competitive multiplayer, alternate ending, and more.-
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It's not, unless valve completely reverses their previous stance. When portal 2 was first announced they stated that going 100 years in the future was a deliberate choice so that the different tones of the portal games and the half-life games didn't end up clashing. Other than the existence of the borealis, it seems like they've backed off of tying the universes together anymore.
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I really want to try the multiplayer competitive portal, even if it sucks. I think the way they could do this is make portal guns work like runes in quake1 ctf, whereby it is hard to find them, and when you do, people seek to kill you, and otherwise give players normal gravity guns or other weapons to use against the portal gun welder.
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POOOORTAAAAL KOOOOOOMBAAAAAAAT!!! http://www.youtube.com/watch?v=_MMPuufi53o
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