WoW dev analyzes Cataclysm's dungeons and raids
As part of an ongoing postmortem series, Blizzard's Nethaera interviews World of Warcraft's Lead Encounter Designer Scott "Daelo" Mercer about Cataclysm's dungeons and raids for the World of Warcraft blog on Battle.net.
Preparing for Mists of Pandaria
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John Keefer posted a new article, WoW dev analyzes Cataclysm's dungeon's and raids.
As part of an ongoing postmortem series, Blizzard's Nethaera interviews World of Warcraft's Lead Encounter Designer Scott "Daelo" Mercer about Cataclysm's dungeons and raids for the World of Warcraft blog on Battle.net.-
heres my analysis:
release new expansions with hard dungeons to keep ppl busy
release new hard dungeons nerf previous dungeons
loop
near the end of an expansion they usually nerf everything to let players see the content
which bring me to how i play wow
buy expansion get max level stop playing a for X time
near the release of the next expansion
restart sub
speed run through content
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