AaaaaAAaaaAAAaaAAAAaAAAAA!!! slams into iOS

Dejobaan's base jumping simulator series AaaaaAAaaaAAAaaAAAAaAAAAA!!! smashed into iDevices today with AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) a $2.99 tilty adaptation based upon AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome.

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Dejobaan's delightful BASE jumping simulator series AaaaaAAaaaAAAaaAAAAaAAAAA!!! smashed into iDevices today with AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) a $2.99 tilty adaptation based upon AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome--the semi-sequel to AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.

Available now from the iTunes App Store as a $2.99 universal app, the port is handled by Smuggle Truck Snuggle Truck developer Owlchemy Labs.

If you've yet to experience the joys of AaaaaAAaaaAAAaaAAAAaAAAAA!!! (and the joys of writing "AaaaaAAaaaAAAaaAAAAaAAAAA!!!"), it's an arcade-y BASE jumping game, sending you plummeting down through futuristic landscapes and skyscapes, 'hugging' close to buildings to score points, as well as flipping off protesters, greeting fans, and spraying tags. It's jolly good fun, all wrapped up in a strange bundle with oddities like an unlockable relaxation video or a recipe for chocolate chip cookies with corpse ashes told by a bereaved grandmother on the roof as her children try to coax her indoors.

Here's Dejobaan head honcho Ichiro Lambe to talk about AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration):

One more aaaaAAaaaAAAaaAAAAaAAAAA!!! for good luck.

From The Chatty
  • reply
    March 1, 2012 8:45 AM

    Alice O'Connor posted a new article, AaaaaAAaaaAAAaaAAAAaAAAAA!!! slams into iOS.

    Dejobaan's base jumping simulator series AaaaaAAaaaAAAaaAAAAaAAAAA!!! smashed into iDevices today with AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) a $2.99 tilty adaptation based upon AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome.

    • reply
      March 1, 2012 9:02 AM

      I absolutely hate the name of this game and refuse to play it largely on that premise alone. >:(

      • reply
        March 1, 2012 9:38 AM

        I like the long name. Back when the first Shack news article was posted on it in 2009, the length of the title ended up breaking HardOCP's front page since they had a section with Shacknews headlines.

      • reply
        March 1, 2012 5:17 PM

        I thought it was a cool marketing thing but yeah it is pretty annoying after the first glance.

    • reply
      March 1, 2012 9:51 AM

      :O I love this game. I hope it still has relaxation and unrelaxation in it.

    • reply
      March 1, 2012 10:13 AM

      Funny enough, this game makes total sense on a portable device.

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