Mass Effect 3 Kinect voice commands listed
Mass Effect 3 will be "better with Kinect" thanks to exclusive voice commands. But how exactly does it work? Microsoft has sent us an official "cheat sheet," with all the commands you'll be able to say.
Kinect commands for Mass Effect 3
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Andrew Yoon posted a new article, Mass Effect 3 Kinect voice commands listed.
Mass Effect 3 will be "better with Kinect" thanks to exclusive voice commands. But how exactly does it work? Microsoft has sent us an official "cheat sheet," with all the commands you'll be able to say.-
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That is dodging the question though. The question is why does it need it. The answer is it does not need it.
Does it make it easier on the developer? Likely. Does it force Kinect installs in houdehold that don't have it yet? Likely. Does it generate more profit for MS? Liklely.
Bioware is a very talented, experienced, and well funded developer. If they really wanted this functionality in the game, they could easily do it without Kinext and its APIs. At the end of the day this is a MS pushed feature. Kinect just made it easier on them to implement.
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It's not quite that simple. If, for example, implementing their own voice recognition system would take 100 man hours of dev time and doing it with Kinect only cost 8, then it could make sense for them to go with the Kinect route. Yeah it's better for Microsoft etc etc, but it also allows them to do more with their budget.
It's similar to choosing a middleware engine like Unreal rather than making your own. Sure, Bioware is very talented and could make their own engine, but going with Unreal was (presumably) a better cost-benefit choice.
This is just me playing Devil's Advocate though. I think most of the decision was driven by MS wanting to push the Kinect.
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You're asking WHY it needs it in the initial post rather than using a straight up Mic.
There are other games like EndWar or Rainbow Six 3 where you could command your dudes with your voice. They used mics and software built into it developed in house at the developer.
Now EA/BioWare are adding it in but they're a completely different company and developer than the others that have done it prior. They're not going to go ask Ubisoft or Red Storm for the code. They can certainly make it themselves but they opted to utilize a feature of a device developed by Microsoft (who also has had their own in house experience with voice recognition) which is integrated into the Kinect. Now they just have to use the tools provided by Kinect development kits and implement it into the game. Halo: Combat Evolved Anniversary has Kinect voice features too. They can now market these games as "Kinect Enabled" or "Better with Kinect." Note it does not say "Kinect Required" because that would imply it supports motion controls only and limit the game's audience.
Don't have a Kinect? Well now you can buy one. It's all marketing to add more use for the device which otherwise is mainly known for motion capture. It was easier to develop it on Kinect and certainly took less time. Since the feature was announced not that long ago and probably wasn't even considered until it was into development. You don't change development of a game and its features on a fly without consequences of increased expenses or time. It's like how an airplane is fueled with only enough fuel to reach it's destination and them some. They don't load more fuel than is needed and they can't necessarily change the flight plan to a farther destination than originally intended.
I have a Kinect with my 360 but I'm not going to buy the game for 360. I'm getting it on PC where I have since ME1 (though I did play ME1 initially on 360). ME3 supports Eyefinity which to me is a better experience to be had than my Kinect. That I reserve for games like Dance Central.
You aren't being clear about what you want as an answer or you're just changing your question because you don't like the answer.
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I think you're looking at it the wrong way. Rather than decide to put voice in and look around for a way to do it, they saw the Kinect (and maybe a briefcase full of money) and used it to put some voice stuff in.
On a related note, what all is involved in adding voice recognition with Kinect? I mean, do you just need a list of words or do you need to include extra information to match the thing the person said with the action you want to trigger?
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Squad list:
Ashley or Kaidan
Garrus Vakarian
Tali'Zorah vas Neema
Liara T'Soni
James Vega
And 2 more that are spoilers.
Some ME2 characters may be temp squad members for a mission or two, but from what I've read (and I'm talking 90,000 lines of leaked script), the permanent squad is what I've listed.
Last 2 squad members: Spoilers below. Seriously. Do not click if you don't want to be spoiled.
EDI. She gets a robot body.
DLC character: Prothean.-
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Yeah, I'm *almost* happy with it.
I definitely won't miss Jack, Thane, Zaeed, Kasumi, Samara, Jacob. I like most of them, but weren't anything special.
I'll miss Mordin and Grunt, but it appears Mordin will have a big part to play outside the squad, and Grunt will have his own chunk.
Legion, well, Legion kicks ass. But he'll also have a big part with some awesome possibilities, though I'll miss him because he's so awesome.
Miranda's the only one I don't really understand leaving out of the permanent squad due to her intimate knowledge of Cerberus, who's a big enemy in ME3. I mean, what else is she going to do except watch out for her sister?
Oh well.-
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Well, provided they survived, they'll all be back. Just none of them will be in the permanent squad.
Grunt, I'll miss just because he was hilarious and awesome. Kind of like the bodily function jokes vs Wrex's witty limericks, so to speak. Given that there'll be more squad interaction, including some stuff aboard the Normandy, Grunt would've fit in awesome in some of that stuff.
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how about all 5 options to adjust the graphics. yikes. :(
I'm pretty bummed as well. It seems like the focus of what made this a spectacular IP is long gone, shredded into scope creep and a bunch of tangential shit. :( :( it was a SINGLE PLAYER GAME and now I have no idea what it's trying to be. neither does anyone at bioware. it's supposed to be everything and everywhere, and they went for quantity instead of quality. DLC, ios, multiplayer, return to ME1 cast, old graphics, no graphic options... wow.
brickmatt I'm pretty sad. I have seen two INCREDIBLE game series go to shit.
I have a signed pride demon from DA:O that I got professionally mounted and sealed.
I have a signed Omega station from ME2 that I got professionally mounted and sealed.
I wonder if their value is going up... or down.
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Everyone from ME2 can die so I guess it would be really hard to write for every possible outcome. I'm sure they'll write some miracle save for Tali and Garrus. It would get old for the entire ensemble. Yea they really wrote themselves in a corner there.
The current ME3 cast looks identical to the ME1 cast sans a Krogan in exchange for (yawn) another human. So far the squadies fail to impress as the ME1 crew was pretty bland overall. Wrex being the most interesting is possibly eliminated from the first game so I guess I can understand why they didn't include him. Tali and Garrus didn't get interesting until ME2. Overall, they did an excellent job for all characters then. It's a shame they can't be a big part for this one. -
Pretty much called it back in 2010 http://www.shacknews.com/article/66557/weekend-discussion?id=24577990#item_24577990 Actually I said something similar back in Jan of 2010 http://www.shacknews.com/article/62168/weekend-discussion-huuugs?id=22043909 Luckily I was wrong about Tali and Garrus
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