Notch 'can do' $13 million for Psychonauts 2
How much would Notch have to cough up to make Psychonauts 2 a reality? $13 million--a sum the Minecraft creator "can do."
Sure, Tim Schafer and Double Fine Productions are swimming in a boatload of Kickstarter'd funds for their upcoming adventure game. But, $1.7 million isn't enough to make a new Psychonauts game. How much would it take? The original game cost $13 million to make; a sequel would have to match the budget of its predecessor.
Minecraft creator Markus 'Notch' Persson has been sitting on a lot of cash since the runaway success of his blocky creation game. Notch offered to support a sequel, with the multi-million dollar sum no problem for the designer-turned-publisher. "Yeah, I can do that," he told Schafer.
"I feel like I was being proposed to on the jumbotron at the baseball game," Schafer recalled to Kotaku when describing Notch's original tweet offer.
While it seems like the pieces are falling in place, a sequel would still be years away. "These things take time to figure out--if they can be figured out--so please don't expect any Psychonauts 2 announcements any time soon," Schafer previously noted.
But what would a Psychonauts 2 be about? "We had a lot of plot elements that were backstory in that [first] game that we planned on revisiting in the future and tying it back in," Schafer told Kotaku. "We had a longer story arc planned for those characters."
-
Andrew Yoon posted a new article, Notch 'can do' $13 million for Psychonauts 2.
How much would Notch have to cough up to make Psychonauts 2 a reality? $13 million--a sum the Minecraft creator "can do."-
-
-
-
Really though? To imagine it, picture the following scene but slightly altered and with your daughter present: http://meanwhileatmojang.ytmnd.com/
-
-
-
-
-
-
-
-
-
-
No, not like Braid at all. More like a less tight Mario 64 with a lot of collectable bullshit, good dialogue encased in an adventure game caliber story, along with entirely unique gameplay for each level, all of which take place in the characters' minds. If that makes any sense. It probably won't unless you've played it :P
-
-
I really wanted a sequel at the time because of the ending, to see what happened when Raz becomes a full fledged Psychonaut and they all take the jet to do whatever it was they were planning to do outside the confines of the camp. It was like Halo 2 all over again. Let's finish this! ... years later. Or never in Psychonauts's case.
But really I jjust wanted another Tim Schafer game and Brutal Legend didn't exactly deliver. I'd still love to see the continuing adventures of the Psychonauts, but I'd be just as fullfilled if this Double Fine adventure game delivers at all. I really liked those Lucasarts point and click games and think they could still do something special in that genre and style.
-
-
-
-
-
-
-
Same here. I played most of it and just got bored. This seemed like the usual 3D platformer stuff with a few RPG elements thrown in. Story was predictable and most of the humor wasn't really funny.
Of course, to stir the pot, I thought the same of Beyond Good and Evil.
And so the torches come out, I think The Big Lebowski is a horrible movie.
=)-
I wouldn't say the story was very predictable, the relationships were, but the story itself was pretty off the wall. The humor was a bit dry for my taste, and relied too much on quirkyness. That being said, I felt that all the mediocre elements combined bring it to something more than the sum of its parts.
-
-
-
-
-
reelbk , watch this http://www.escapistmagazine.com/videos/view/zero-punctuation/2-Psychonauts
psychonauts is a really weird looking incredibly charming and hilarious adventure in disguise of a mario64 platformer. if you like creative gameplay , good characters and funny dialogue you will love it.
think of it in the line of day of the tentacle.
this i a fanmade trailer that schafer himself used to pitch the sequel http://www.youtube.com/watch?v=NWa1eiHPhKw
-
-
-
-
I enjoyed Psychonauts but I don't see the strong desire for a squeal, I also really enjoyed Full Throttle and Grim Fandango. I think the enjoyment came from the Unique experience those stories sort of worked and had a beginning and an end.
Sam & Max always made more sense for more episodes and to a degree Monkey island worked that way as well. Telltale did a good job on those.
I would much rather see NEW characters and NEW stories from Tim and his team. -
I always fantasized about doing something like this if I ever hit the lottery for a large amount. But, as good as Psychonauts was, I don't think I'd throw out 13 million on a franchise that clearly didn't strike a chord with the mainstream gamers.
I give Notch a tip of the hat for having the guts to do this but there are some other franchises that are worthy of funding a sequel to that stand a better chance at recouping at least a portion of his investment.
-