Soul Calibur V review
Our Soul Calibur V review returns a split-decision in its bid to recapture the series' mystique with remnants of the past holding back a strong return to the stage of history.
Siegfried as strong as ever
[This Soul Calibur V review is based on the Xbox 360 version of the game, provided by publisher Namco Bandai.]
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Garnett Lee posted a new article, Soul Calibur V review.
Our Soul Calibur V review returns a split-decision in its bid to recapture the series' mystique with remnants of the past holding back a strong return to the stage of history.-
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On my 2nd day with SC5, I have mixed feelings on this game.
I agree with the review that faster combat and better online features are the highlight. Also better character customization but I've just started to really unlock items.
Cons include terrible story mode that I finished in a couple of hours. I'm also a bit annoyed at the new characters, and would rather have the old cast in here.
But the number one sin I'm not sure I can forgive is how dumbed down some of the movesets are. I've been a Mitsurugi player since SC1 and they really watered down his command list, removing a lot of his moves and my favorite stance (Relic) entirely.
I plan to keep playing and see how it pans out but man, it's hard to get over the changes to my main. -
Good review Garnett.
I never played 4 but Soul Calibur 2 and I spent a lot of time together and I'll say gameplay wise SCV is a real treat.
I agree with your points on story mode and I'm also surprised at what little info they gave about the new characters and the lack of character specific endings in arcade mode doesn't help either.
But what baffles me the most is all the missing characters, some of who's fighting styles aren't even represented by the "new generation" so I was hoping to find some of them, any of them as un-lockable but instead all the empty slots where filled with 3 mimics and 2 "alpha" versions of characters already in the game.
It's also missing some modes like team battles, I would have gladly waited for a 2013 release cause I just can't help but feel it was a bit rushed not to coincide with the releases of SFXTK and Tekken Tag Tournament 2.
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