Kingdom of Amalur: Reckoning online pass is 'fan reward,' studio head says
38 Studios founder Curt Schilling has responded to complaints regarding the online pass for Kingdoms of Amalur: Reckoning. It was revealed last week that the pass would unlock single-player quests.
Online passes are a staple of the games industry, and we can expect more and more games--regardless of multiplayer functionality--to take advantage of content that is locked via DLC. Kingdoms of Amalur: Reckoning, an exclusively single-player experience, has a number of quests locked behind an online pass, which has some fans up in arms.
Developer 38 Studios' founder Curt Schilling has chimed in about the controversy, saying the intent is to "promote early adopters" and "reward fans and gamers who commit to us with their time and money when it benefits the company."
"Day 1 DLC, to be extremely and vividly clear, is free, 100% totally free, to anyone that buys a new copy of Reckoning," Schilling said on the Reckoning forums.
"That's just how business works. We must make a profit to become what we want to become. The only way we do that is to make games you cannot wait to buy! If we do that, and you do that, we want to reward you with some cool free stuff as a thank you," he said. "There is no nefarious attempt to do anything under handed here."
Many Shackers, including SinisterInfant, support the move, largely aimed at preventing used game purchases. "I don't see the problem. You get more game if you buy it new. They aren't penalizing used game purchaser's they have provided incentive to buy new."
This is similar to the recent controversy over the Catwoman downloadable content in Batman: Arkham City, which was also single-player DLC. In that case, some fans felt betrayed by the content being such a large part of the marketing message, as opposed to these quests that were never particularly hyped before. However, the hardest-hit will be the players who don't have an online connection, which is probably the reason they'd want to pick up a large-scale single-player game in the first place.
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Steve Watts posted a new article, Kingdom of Amalur: Reckoning online pass is 'fan reward,' studio head says.
38 Studios founder Curt Schilling has responded to complaints regarding the online pass for Kingdoms of Amalur: Reckoning. It was revealed last week that the pass would unlock single-player quests.-
The big problem with the Catwoman thing was that the gameplay trailer was released on July 1, 2011: http://www.shacknews.com/game/batman-arkham-city/videos/9636/batman-arkham-city-catwoman-gameplay
...and then months later, in mid-October, a week before the release, they said, "Catwoman's only available as online pass!" http://www.shacknews.com/article/70604/catwoman-in-arkham-city-reportedly-vip-pass-exclusive
That's called being mean with PR. Back in July, WB didn't say anything about the availability of the Catwoman gameplay, so the expectation was set that it would be in the base retail game. At that time, did WB even consider Catwoman to be part of the base gameplay, though they considered it a core part of the story, and reviewers said that the game experience felt less complete without it.
I haven't been in tune with the Kingdoms of Amalur news since I'm not that interested in fantasy RPGs, but I don't remember them announcing "House of Valor" months prior to release. Still, the gut reaction to "Online Pass" lockouts is that a part of the game that could've been in the base retail box is now walled off only to those who shell out $60 on release day, or wait a couple of weeks and hope that GameStop or Best Buy didn't understock themselves. -
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...and moved 38 Studios out of Maynard, Massachusetts when the state of Rhode Island threw him a big fat sack of money. http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/
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Most anticipated RPG of the year for me hands down, runner up would be Risen 2 and Torchlight 2.
I can not wait for the 7th(been in love with it from the first E3 vid and verified my feelings by the demo), the ban wagon may be half full for now but when the game gets released it will get full really fast believe that.
Ign has a massive review in progress http://ps3.ign.com/articles/121/1216517p1.html (already 9 pages) and will have the review released on Feb 3rd.-
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Totally agree I played Risen 1 lately(wanted to see it on three screens) and it has really aged gameplay wise I really hope 2 will be a massive jump in all areas, from all the devs videos I am sure it will be.
For sure its the tightest gameplay out of any RPG right now nothing compares its so rad they took my DMC, Darksiders, Bayonetta, Dante's inferno, God Of War, etc and learned from those combat mechanics.
I really think KOAR is going to be massive after release, I really hope so.
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i think they should use any of this guy's comments next
http://www.shacknews.com/article/72216/nintendo-network-will-allow-microtransactions?id=27564206#item_27564206
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I don't mind the strategy here, but I guess I don't understand why games have seen huge resistance against the used market versus other goods? There are entire chains devoted to used clothing, and used furniture but you never here PR from designers of Polo or the like railing against the injustices of those used goods markets.
Why do games devs/publishers think that their product is special compared to other goods, is it that the profit is so slim compared to other goods? I would like to see an editorial or commentary from a dev, about why makes games developers should by excluded from a pretty standard sales mechanic.-
It's complicated but one aspect is the fact that digital goods to not depreciate in value after they are used. One copy of a game could be used by 100 people and they'd all get the exact same experience. This causes the used game market to be a much larger one than the used clothing or furniture market, speaking in relative terms to their non-used counterpart market.
Clothing and furniture, to use your examples, are two items that reduce in quality drastically as they move from owner to owner.-
I suppose that makes sense particularly when pared with my earlier examples and if I think to a closer comparison, DVDs and Blu-Rays, I see similar strategies in play. Rental copies that don't include special features or new copies that include multiple formats to "reward" new release purchases. Thanks for providing at least one explanation.
You mention that its more complicated than that, is there a source that I could look at the deeper arguments? Personally, as a biased consumer the current market structure provides me the widest variety of gameplay. If I was restricted to "new-only" purchases, and the rental market dried up entirely, I would only be able to afford 2-3 titles a year. It seems like this would shrink the gaming market ending up hurting the publisher most in the end.
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one possible argument is that the turn around for games is usually very short. So it's only a week or so before people are buying the game used (so a week before the publisher is not seeing any money from the sale). With clothes that's not really the case, people who want to be fashionable have no choice but to buy the latest clothes brand new when they're in season. It won't be until winter, or until the clothes are no longer fashionable that they will go in to the second hand stores.
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I'm not a fan of the online pass. I understand the reason for it, but as a gamer dad with three gaming boys, I'm very selective about where my money goes when purchasing games. I use GF as a way to "try before I buy" and when I'm locked out of content because of an online pass, that just sours me completely.
Fortunately, the demo helped me realize that this wasn't a game I would enjoy. I encountered several glitches in both the PS3 and 360 demos, and a lot of the aesthetic choices in the game didn't look appealing to me. I guess I should feel relieved, rather than disappointed. Yeah, the online pass is a bummer, but at least they released a demo so I could find out their game wasn't up my alley before putting it in my GF queue, or buying it sight unseen.-
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Thanks for the information. Crazy that I missed that story, but I have to wonder how many people will ever know that about the demo. Before coming home and reading this, I was out with four other gamer friends and no one mentioned the outsourcing of the demo. They did, however, all mention how the demo turned them off of the game. I'll be happy to educate them on the real deal, but I would venture to guess that the damage is already done.
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