Reckoning lead designer begs for console install; discusses demo bugs

Kingdoms of Amalur: Reckoning lead designer Ian Frazier discusses why the game's demo is buggy, why developer Big Huge Games isn't happy about it, and begs for console users to install the game.

11

"If you have a hard drive, for the love of god, please install," Kingdoms of Amalur: Reckoning lead designer Ian Frazier begged gamers. "If you're on 360, please install. You will have much, much smaller load screens. Please, please, for the love of all that's holy, install."

Speaking to the bugs found in the game's recently released demo, Frazier noted that it wasn't developer Big Huge Games at the helm of the promotional release. Citing an outsourced job on the demo based on three month old code, Frazier says that some of the more recent bug fixes made to the game were not added to the recently released demo. "So we're all nervous, like, the demo's really buggy," he said.

Frazier promises that the final product "is in way better shape," which he cites as a source of his nervousness, according to event attendees OXM UK and Eurogamer.

"We're very not happy about that. But at the same time, the feedback overall has been really positive. Given the bug situation I'm incredibly happy with how positive the reaction has been." Frazier wouldn't say that the final game is "bug free," saying that "no game is."

Frazier wasn't prepared to throw the unnamed outsourced studio under the bus, however, saying that the company did a "good job" considering the little support they were offered by Big Huge Games. According to the lead designer, the demo team was forced to cut everything that wasn't needed for the demo, including "extra art and audio assets" in order to comply with demo regulations for both Microsoft and Sony.

Of course, Frazier's reasoning doesn't explain some of the feedback the game's demo has received on the Steam forums. Have you played the Reckoning demo? What do you think of the game based on your first experience?

Kingdoms of Amalur: Reckoning is coming to the PC, Xbox 360, and PlayStation 3 on February 7. The game, which was imagined by the team at 38 Studios, will be published as part of EA's Partner program.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    January 25, 2012 6:15 PM

    Xav de Matos posted a new article, Reckoning lead designer begs for console install; discusses demo bugs.

    Kingdoms of Amalur: Reckoning lead designer Ian Frazier discusses why the game's demo is buggy, why developer Big Huge Games isn't happy about it, and begs for console users to install the game.

    • reply
      January 25, 2012 6:19 PM

      Are two articles enough to start a new "Outsourcing" tag? http://www.shacknews.com/article/70913/eidos-montreal-says-deus-ex-bosses-were-a-weakness

    • reply
      January 25, 2012 6:36 PM

      Some shacker said this game was like "baby's first rpg" and after trying the demo I have to agree.

      • reply
        January 25, 2012 6:40 PM

        [deleted]

        • reply
          January 25, 2012 7:48 PM

          What? I never played Everquest or Ultima Online, but I'm sure they bear only the most superficial resemblance to Amalur. Those games were brutal in many respects and in no way for "babies".

        • reply
          January 25, 2012 8:21 PM

          Incredibly hard and [vague] quest text with no arrows telling you where to go?

          What is [vague]

          who is [vague]

          [vague] who

          /gm what do I do to get the Indigo Brother Hood guy to talk to me?

          GM: Be less [vague].

          • reply
            January 26, 2012 9:17 AM

            Hah, yeah... those old games were VERY rough around the edges compared to modern games. WoW kind of introduced the more user friendly way of accepting and executing quests. Really the big thing which WoW did right was take what EQ and UO had already done and just make it user-friendly and streamlined. The quests in WoW (especially in it's original form) weren't any more complex than previous games.. they just were better at wrapping an interesting story around it and made the process of going through them super simple and clean.

            EQ and UO were more like huge open worlds for people to live in with some quests thrown in to get you started and figure things out. Once you learned the ropes you were kind of on your own. I don't think this game is too much like that. It's a lot closer to WoW than that. Actually... now that I think of it.. UO really didn't even have quests... that was kind of something which EQ and other games brought to the table.

      • reply
        January 25, 2012 6:42 PM

        had a Disney look to it but seemed like an okay RPG - nothing else out atm anyway

      • reply
        January 25, 2012 6:44 PM

        I haven't played it, but is it as much like Fable as the screen shots make it look?

        • reply
          January 25, 2012 6:47 PM

          To me it felt like Fable with non shitty combat, but I only played Fable 2 and didn't really like it.

        • reply
          January 25, 2012 7:10 PM

          yeah kinda

        • reply
          January 25, 2012 7:58 PM

          Its not in the same league as Fable(btw I do like Fable btw, this is way better) its much better in every way basically its on a different level.

          They are similar in combat(the base) but Fable is more like a basic lite RPG and KOAR is a full out RPG, the combat in Fable is one dimensional compared and there is way more variety and things to do.

          Really all I can say is you have to try the demo, also do give up on it till you are outside(not that inside sucks it more of a tutorial than the real game).

          • reply
            January 25, 2012 8:07 PM

            As I'd be playing the demo on a 360, and this article is about how the demo isn't very good on 360, I'm hesitant.

        • reply
          January 25, 2012 7:59 PM

          Fable with a better (but still easy) combat system and MMO style gear/skills instead of silly Fable ones

          • reply
            January 26, 2012 1:05 AM

            Yes, but Fable at least has character. This game has none. Fable 2 being a baby RPG still made a really neat and humorous world. Amalur is a snorefest in that sense.

      • reply
        January 25, 2012 6:47 PM

        If by that you mean everything seems to be very accessible and stream lined I agree. I don't see a problem in casting a wider net for the masses.

    • reply
      January 25, 2012 7:07 PM

      I'm pumped about this game, the demo was fun as shit. Can't wait.

      And from everything I've read, the guys behind it are extremely passionate about it, which gets my respect.

      • reply
        January 25, 2012 7:25 PM

        Same, I am with you, I freaking loved the demo(yes there was some stuff not perfect but its a demo and old code) it will be a solid RPG for sure and like you said key "fun as shit" real time combat is such a nice change with all the RPG trimmings.

        Also don't forget the LOOT and shit load of classes, talents, spells, combos, crafting, etc.

      • reply
        January 25, 2012 8:29 PM

        [deleted]

    • reply
      January 25, 2012 8:21 PM

      I've been waiting for this game for a long time. On a side note am I the only one who is hoping for a "bloody sock" charm or equitable item?

    • reply
      January 25, 2012 8:42 PM

      If you have the time, listen to this interview with Curt. It starts at about 1:07:35. It's pretty good and you can tell his heart and soul are in it.

      http://finalscoreshow.com/2012/01/there-will-be-a-reckoning/

    • reply
      January 25, 2012 9:10 PM

      I can't wait to fuck around w/this game for hours. :)

    • reply
      January 26, 2012 5:39 AM

      My demo hard crashed on me the first two times I tried to play it. It ran fine enough the third. For all the podcast talk about how awesome and amazing the story would be and all of the other high level discussion on games, I was expecting more than a super generic fantasy rpg. The combat is pretty good good though. I won't buy it day one based off of the demo, but when it's like $30-$40 I'll probably pick it up.

    • reply
      January 26, 2012 5:54 AM

      Combat is fun. Graphics make it look like a WoW rip-off. The dialogue system and the dialogue itself make me stabby; It has the worst attributes of Bethesda and Bioware RPGs, and none of the good parts. The bizarre MMO-ish exaggerated gesturing doesn't help.

      I might pick it up when it hits $30.

      • reply
        January 26, 2012 5:55 AM

        (The bit about Bethesda and Bioware RPGs is specifically referring to the dialogue.)

    • reply
      January 26, 2012 9:59 AM

      It's so awesome how you have the freedom of putting points into whatever you want and still find success in not focusing on a few stats, thanks to the destiny system. It's truly flexible and makes me want to experiment with all sorts of builds all on a single playthrough rather than having to build a separate character.

      I hate to say it but I found it more enjoyable than Skyrim.

    • reply
      January 26, 2012 10:47 AM

      Demo was more fun on the PC then the 360 for me. It's combat system is super fun. I think Amalur does combat better then Fable 2 and WAY better the Skyrim. I am going to try my damnest to hold off on the day 1 purchase foreseeing a sale schedule not unlike what happened to Saints Row 3. While I think the game is worth 50-60$ I don't see it taking that long for the price to drop with all the competition out there.

    • reply
      January 26, 2012 2:37 PM

      It's a lot of fun, reminiscent of Dragon Age with a more Action-styled combat.

      • reply
        January 26, 2012 2:39 PM

        My real complaint with this, is that the CE's are only available online...

Hello, Meet Lola