Mass Effect 3 Kinect video shows off voice commands
Is Mass Effect 3 really "better with Kinect?" EA has released an overly-enthusiastic promotional video showcasing the voice controls of Mass Effect 3.
Is Mass Effect 3 really "better with Kinect?" Unlike most games that utilize the Xbox 360 add-on, BioWare is simply using Kinect to offer voice controls. With your voice, you'll be able to command your partners: "Liara, cover me!" "Garrus, move over there!" You'll also be able to switch weapons and throw grenades by calling it out.
EA has released an overly-enthusiastic promotional video showcasing the voice controls of Mass Effect 3. Do you share these testers' enthusiasm?
Mass Effect 3 will be available on Kinect and other less-shouty systems on March 6th. You'll be able to give the Kinect voice commands a try in the downloadable demo, coming February 14th.
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Andrew Yoon posted a new article, Mass Effect 3 Kinect video shows off voice commands.
Is Mass Effect 3 really "better with Kinect?" EA has released an overly-enthusiastic promotional video showcasing the voice controls of Mass Effect 3.-
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You know, there are a bunch of functions in the UI of ME2 I didn't wind up using as far as team dynamics go. I didn't like having to dig up into the menus, since the pace of combat was better than in ME1.
If this means I can give orders to squad mates without digging around the menu system I'm all for it.-
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I'm guessing a bit here, but I think the kinect may be used for some of the voice command processing. That's part of its function, and keeps some of the load off the main cpu. It's not just a microphone.
However, I'm still not sold on the idea of talking to the tv though. I'll play this on PC, like the first one (haven't played 2 yet).-
Kinect doesn't have an onboard processor, so probably not.
http://www.1up.com/news/microsoft-no-need-kinect-processor -
The Kinnect has no processing power. There is probably some software licensed by Microsoft as part of the Kinnect, however voice recognition of the ilk seen in Mass Effect 3 previews, has been available for eons. Seaman for Dreamcast had more sophisticated voice recognition software. So lets not sit here and try to rationalize Microsoft's corporate messaging. You truly are a fool for buying that black plastic hot dog.
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I'm cautiously optimistic. I've found the voice recognition to work really well when I'm navigating the dashboard and netflix, but then I'll play KS: Season 2 and the Kinect seems to have difficulties with verbal commands. As long as the sound (be it effects or music) from the game doesn't interfere with the Kinect picking up my commands, I would make a point to use the option. If I have to raise my voice to levels where my boys think I'm yelling at them...yeah, that won't work. Looking forward to the demo in February.
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"Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward" "Couch behind cover" "Stand" "Walk forward"
REVOLUTIONARY -
I was actually one of the lucky people at the event depicted in the "Mass Effect 3 is better with Kinect" video. I honestly believe that the game is significantly better. In fact, it's a huge differentiator between the Xbox 360 and PS3/PC versions. It's that good. It worked extremely well, and it allowed me to focus on the combat without having to worry about the ability wheels, etc. It's fantastic.
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Approving of any feature that people rage against is automatic proof of being a shill. It's not like the vocal minority could possibly just have their head up their ass, that could never happen!
Not to sound like a dick, but I get sick and goddamned tired of anyone who approves of a feature in a game that the "hardcore" (aka extreme minority) of gamers dislike being labeled a shill.
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the defaults were for all those things to happen for you I'm pretty sure. ME has never been about tactically pausing the game due to its deep combat system. The only reason pausing happens is being using the skill wheels via a controller is cumbersome and time consuming, especially once you want to do it for more than just yourself.
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In fact, not only could you do this in UT2004, but it was a completely open system which allowed modders to add their own voice commands to their mod. When I made CTF4, I made sure it worked with the voice commands so you could command your team mates to attack specific teams. It was really fun to use
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I once spent hours setting up a system that let you bind speech commands to commands in Operation Flashpoint. That game had ridiculous voice menus so you could literally say something like "move west, stay alert and engage at will" or "squad disembark, spread out, watch the horizon".
Used it for 5 minutes, felt like the biggest nerd in the world, stopped using it.-
I did the same with Descent Freespace 2. Freespace 2 Open supported it or something. Issuing orders to my wingmen was pure awesome. I was using TrackIR as well, and then I put a red lightbulb in my desk with the rest of the lights off for that extra-spacey feeling. Boy, that phase in my life was... interesting. You are not the biggest nerd in the world, I guess.
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Must rely on some Kinect software specific speech recognition, otherwise yeah, it should work just the same on the PC or PS3 as they all support microphones. If it's using MS software and not BioWare's own concoction, then I can see why they can market it as "better with kinect".
However, if it's BioWare doing all the voice stuff, then MS must have paid them for that 360 exclusivity. Which is still dumb as far as the PC is concerned being a Microsoft platform with its own kinect coming soon.
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Like what? You know as well as I know that if they would have tried anything other than voice command, gamers would have complained that "They were ruining the game" (I hear a lot of gamers doing that now). What do you think they could have done that would have made sense? Please don't say swing your arm out to throw a grenade or move your hand forward to activate a power. I guess what I'm saying is that I don't understand why you are disappointed. They have added an optional feature that actually makes sense for the game. What else would you have them do, without redesigning the whole game?
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Of course gamers are going to complain, they always do when there is an exclusive features. But we can't move things forward if we never try anything new or don't use the new tech available to us.
What should they use the Kinect for? I don't know, head tracking might be a good start that shouldn't break the game for people who don't have a kinect. Really though I would set it up for the sex scenes they always have in mass effect games. Do any of the members of the crew want a back massage? Instead of swinging your arm you will be making slow smooth motions giving a hot rub down with the NPC on the screen responding to the motions.-
Interesting ideas. Hmm...head tracking in a third person game... I don't know. Back massage?...I'm not sure. Sounds kind of forced.
I agree that we should always try new things with new tech, I'm just not sure what else they could have done that makes sense. I think what they have done with the voice command/control makes sense. I'm sure Bioware had many ideas, but ultimately settled on the voice control stuff because it made the most sense.-
You could do voice control with the mic that ships with the system, so they really aren't doing anything that has to do with the unique abilities of the Kinect.
Head tracking might be kind of cool and immersive. You move your head and your character's head moves and so does the camera. It could be subtle enough that it wouldn't really be used for aiming or turning your character. Maybe. Maybe it would be fucking awful if you could move the camera independent of the crosshair. But it doesn't even seem like they are trying.
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Lol. I've been using voice commands for games for like 12 years. I bought this stupid fucking sidewinder thing way back when that you basically programmed macros for and then activated them with voice commands.
It made photoshopping a ton of fun actually. "Save"... "undo"..."undo"..
Also, wasn't there a tom clancy game built entirely around voice commands like 5 or 6 years ago?
So innovative!! :( -
I am excited about this feature! I plan to use voice commands only when it would make sense for my character. For example, I don't plan to yell "Switch weapon!" or "Grenade!" because that just doesn't sound like something Jericho Shepard would need to yell. However, I do plan to use voice commands like "Liara push!" or Ash, cover me!". I feel that using the voice commands in ways that make sense will work best for me.