Staff Favorites 2011: Xav's picks
The Shacknews staff takes a moment to recognize some of the team's favorite titles that didn't quite crack our overall 'Best of 2011' awards. First up is senior editor Xav de Matos with his favorites.
DC Universe Online from Sony Online Entertainment Austin
Dead Space 2 from Visceral Games
Mortal Kombat from NetherRealm Studios
Insanely Twisted Shadow Planet from Michel Gagne and Fuelcell Games
Rayman Origins from Ubisoft Montpellier
Minecraft from Mojang Specifications
Infinity Blade from Chair Entertainment
Dark Souls from From Software
"You forgot..." Let us stop you there! This week we're revealing the Shacknews 'Staff Favorites,' which are titles that didn't quite make our 'Best of 2011' list. This week we'll also be revealing our Honorable Mentions, games that almost made our 'Top Five of the Year' (those are coming next week). If you see a game on this list, it means no amount of arguing, hair-pulling, or crying was enough to get it to be featured on our overall 'Best of' list. Let's agree to disagree! Despite that, these were great games in another stellar year of gaming.
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Shack Staff posted a new article, Staff Favorites 2011: Xav's picks.
The Shacknews staff takes a moment to recognize some of the team's favorite titles that didn't quite crack our overall 'Best of 2011' awards. First up is senior editor Xav de Matos with his favorites.-
ewww Dark Souls. You can talk about flaws all you want, but the game has entire systems and mechanics which are floating around and unexplained to the user. Frustration is not a game mechanic.
Otherwise I dig your list. Wish Dead Space 2 got some more love. I think most of the complaints I've seen have to do more with an ambiguous difficulty setting then with the actual gameplay. To many folks didn't think they would enjoy playing on casual but that's the setting that had me loving the game. DCU Online was great for the time I had to put in to it. I had more issues with Sony while I was playing it then I did with the game's creators.-
"entire systems and mechanics which are floating around and unexplained to the user"
what game are you playing? there is nothing in the WHOLE game that isnt timing based, or reaction time based. You block, you attack when there is an opening. All traps are clear if you look, all enemies have specific attacks that can be easily avoided once you understand them. ehhh.. but some people see shadows on the brightest day, others enjoy the wonder of a great day.-
I have one word for you. Kindling. What is it? I don't know there's nothing in the game or its supporting documentation to tell you.
Humanity? I got some. What's it for? No one knows. Unless I went onto the internet to figure out. I mean the documentation doesn't even do you the service of providing a link to a wiki or something.
Meh on that game. Meh on it.
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It was ruined from day one and only got worse as time went by. I've never played a game where hacking was so rampant, blantant, and pretty much unstoppable. About all they did to counter the hacks before I gave up on it altogether was implement a broken vote kick system no one would use.
And because the hackers were easily bypassing the shitty gamespy authentication, they pretty much had free reign. Would be interesting to see what the state of the game is today, there must be a few servers that are heavily moderated with admins using rcon and tools if any players are left.
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