Super Meat Boy races past one million sales

Super Meat Boy has managed to rope in more than a million sales, reaching Platinum status, the developer has proudly proclaimed.

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Team Meat's indie darling, Super Meat Boy, has now joined the elite video gaming ranks reaching "Platinum" status last month. While the game debuted on Xbox Live Arcade, it's likely that the game is still showing its best performance on PC. The title raced past one million sales, as it recently expanded to Mac, and eventually found its way on the fourth Humble Indie Bundle.

The PS3 is one of the highest-profile platforms Meat Boy hasn't touched, and unfortunately, it doesn't appear that's going to change any time soon. "SMB will never be on PS3 sorry," the team's Twitter apologizes. However, it's likely the team's next game will manage to show on Sony's black box. "We will dev for the PS3 eventually!," a recent tweet proclaims.

While little is known about Team Meat's next game, it promises to be less "straightforward" than Meat Boy. "I think it's going to be more ambitious design-wise and it's going to be more of a challenge for us. It's a bigger project. It's going to be fun and that's exactly why we're into it. It's going to be pretty fresh."

And no, "there will never be a SMB2!," the dev told the world, in case you're asking.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    January 4, 2012 2:45 PM

    Andrew Yoon posted a new article, Super Meat Boy races past one million sales.

    Super Meat Boy has managed to rope in more than a million sales, reaching Platinum status, the developer has proudly proclaimed.

    • reply
      January 4, 2012 3:21 PM

      Good for those guys, one of the best platformers ever. So unforgiving but so rewarding at the same time.

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      January 4, 2012 5:27 PM

      Loved SMB, still bummed they never added steam cloud for saves, even though it had been in the plans. Their "we don't feel like it" stance on it eemed like kind of an odd cop-out after how successful the game was for them.

      I wonder how hard it actually is for a developer to integrate it. It seems like it would be an easy addition, but I don't know what hurdles are involved in it.

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      January 4, 2012 5:57 PM

      Kinda annoyed they never fixed a bunch of basic bugs in the PC release but it is still an awesome game.

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      January 4, 2012 6:24 PM

      i'm still sad this didn't ever make it to PSN. i really wanted to play it.

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        January 5, 2012 5:51 AM

        Can't you pick it up on pc? Doubt it would take much to run it.

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          January 5, 2012 7:08 AM

          The one catch on the PC is that you really, REALLY need a gamepad to make it worthwhile. It just doesn't play nearly as well with the keyboard.

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      January 5, 2012 6:23 AM

      That is really cool to hear. SMB is easily one of my favorite games of the past few years.

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      January 5, 2012 7:39 AM

      steam sale probably helped with that. i bought it because it was like 3 bucks even though i'll probably never play.

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