The Old Republic 1.0.1 patch fixes 'high-priority bugs'

Star Wars: The Old Republic has issued its first patch to address various bug fixes.

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Star Wars: The Old Republic has gotten its first patch, meant to address "high-priority bugs." At the top of the list, players shouldn't see performance issues on Taris, and pending mission rewards should be delivered correctly.

"We're committed to providing the best possible MMO experience," the update says, "and will continue releasing fixes and updates on a regular basis."

The full list of 1.0.1 patch notes is available, and it's pretty lengthy. Some other standouts include NPCs no longer attempting to fight vanity pets, fixes to UI and volume issues, correcting an issue that would make gathering nodes seem unharvestable, and various fixes to Flashpoints and Operations. One of our favorite fixes comes from the miscellaneous section: "Remaining baby names have been added to the credits."

The game is successful so far, with users racking up hours and characters quickly over the holiday weekend. If you're having trouble getting into a popular server, BioWare suggests you give one of the less popular ones a try.

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From The Chatty
  • reply
    December 28, 2011 10:00 AM

    Steve Watts posted a new article, The Old Republic 1.0.1 patch fixes 'high-priority bugs'.

    Star Wars: The Old Republic has issued its first patch to address various bug fixes.

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      December 28, 2011 12:41 PM

      They also nerfed slicing, as it was unbalancing the economy. spend a little money to make a TON of money, basically forced EVERYONE to do slicing.

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        December 28, 2011 12:53 PM

        yeah i'm sad i missed this train. would have paid for all my speeder shit.

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          December 28, 2011 12:54 PM

          i missed that one too. :(

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            December 28, 2011 6:50 PM

            I thought I did too but it seems that once you hit 20-25, you can get a good amount more money. Granted that I didn't focus much of my crafting but I was able to get my speeder with about 20k credits to spare.

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        December 28, 2011 7:15 PM

        So I just started slicing this week and it didn't seem to be making a ton of money. Was there a sweet point skill level? Was it just doing missions? Or was it slicing environment objects? (which give "free" money)

        For my smuggler, I'm currently Scavaging, Slicing, and Underworld. I think I'll drop Underworld to pick cybertech.

        Thoughts?

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          December 28, 2011 7:19 PM

          Guild mate said once you got into the mid range you'd spend 1k for a mission and earn 3k rewards.

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      December 28, 2011 7:09 PM

      damn all this talk is getting to me

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        December 28, 2011 7:11 PM

        I was going to wait but caved being the Star Wars poindexter that i am with all the hype. It's a long download so start now, mine's been going since 8:30PM and it's 10:10PM now and still trucking with 2GB or more left. I have a 35mbps / 7mbps up connection as well.

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          December 28, 2011 7:30 PM

          not quite there yet 1.5 down connection /sob

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