The Old Republic racks up 60 million hours, Dark Side luring more players
EA has released more stats for Star Wars: The Old Republic, including millions of hours played, Jedi and Sith reaching closer to the million mark, and a several other figures.
Star Wars: The Old Republic has continued its surge of new players after the game's late December release, EA has announced. Since the December 20 launch, players have logged more than 60 million in-game hours. 5.5 million of those are from the holiday weekend alone, because who wants to spend time with family when you could be using the Force?
EA compares that figure to watching all six Star Wars movies about four million times; we'd suggest just watching the good ones eight million times. Meanwhile, the Dark Side is obviously more seductive, as Sith Warriors are outpacing Jedi Knights by 850,000 to 810,000, respectively.
Players have completed 260 million quests, 44 million PvP battles, 9 million space combat missions, and wiped out 3 billion NPCs. That sounds a bit less like a bragging stat and more like casual genocide, but congrats to all the players who contributed to that goal.
The downside of this popularity is that servers have been flooded and players have had to wait in long queue lines. BioWare itself recommended populating one of the less crowded servers to ease the problem. Check out our first look for more impressions.
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Steve Watts posted a new article, The Old Republic racks up 60 million hours, Dark Side luring more players.
EA has released more stats for Star Wars: The Old Republic, including millions of hours played, Jedi and Sith reaching closer to the million mark, and a several other figures.-
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i think the most i've seen on either the shack sith or the shack jedi guild is like 25 people.
this worries me because i'm sure it'll get old and half will quit. guilds with like only 10 people who are on get boring to me since there are only short spurts of talking and right now level spread out so nobody really wants to group and be social.
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Well.. after playing the beta and seeing the end result... its just another MMO to add to the cauldron... sure its geared for those die hard SW fans.... but to see the same problems from beta stress carrying over is a dissapointment.....
people dont pay $60 or more and then get a sub to play on an alternate server because their friends happen to be on the server that is now over populated....
It's like Bioware purposely didn't upgrade the servers after the stress test.... I mean if you have overpopulated servers on a limited BETA STRESS TEST..... dont you think it would be a good idea to either beef up the capacity of the servers or allow groups who created their guilds pre launch to have priority on the queue ??
I like how FF XI did it... if you didnt know someone on the server who could get you a server pass... you got a random server :) -
I've been having fun so far, got my Merc BH up to lvl 21 but something just felt off about the combat mechanics. Then I saw a post on the swtor reddit that pointed to a big thread on swtor.com about character responsiveness and delay. This comment sums it up nicely.
"In a game like WoW, if your previous spell's animation is still playing when you use your next spell, the old animation immediately ends and that of the new spell beings. However in TOR, if an animation is still playing, the game will not let you cast another spell, even if the cast time and GCD have already finished.
In other words, if a spell has a 2s cast time but a 2.5s animation, you'll be sat there looking stupid for 0.5s unable to cast anything after the first spell, whereas in WoW the last 0.5s of the old animation will be "clipped" (ie cut off) and you'll be able to cast a new spell immediately, the animation of which will also begin to play immediately."
I notice this on my BH when I try and use rail shot which is instant cast. Actually it's not instant cast since I have to wait a second for the dumb animation to display. In WoW if you fire off an instant cast spell that shit was instant.
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My friends at work call me an "Altoholic". I tend to try all the classes and switch between each one, and never make it to the "end game" :-). Ive got a toon for each class, so 8 all up so far (4 Imp, 4 Rep); I may try the different Advance classes later to see the difference. The stories for all of them are pretty good so far, I swear they have put more work into the lightsaber classes but that may be just me.
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