Humble Bundle Steam Key minimum increased to battle un-humble gamers
A few un-humble folks have taken it upon themselves to purchase the latest Humble Indie Bundle for one penny, in an attempt to increase their odds of winning prizes during Valve's current raffle promotion.
A few--let's just say it--horrible people have taken it upon themselves to purchase the latest Humble Indie Bundle for one penny, in an attempt to increase their odds of winning prizes during Valve's current raffle promotion.
To counter this nefarious practice, the organizers at Wolfire have decided to set a threshold of $1 for donations looking to score Steam keys for the included games in the package.
In a blog post on the Humble Blog, the organizers noted that the one penny minimum is "unfair to legitimate entrants and is definitely not what we wanted to encourage with Humble Indie Bundle 4."
"It's a lose-lose situation for the indie developers, charities, Valve, and Humble Bundle," the blog added.
Showing their own humble side, the organizers say that they work with users on a case-by-case basis if they cannot afford the new $1 Steam key minimum that promise "not to resell it or otherwise abuse it."
Considering the intention of the Humble Indie Bundle is to give to multiple charity organizations, including those that support children in need, and the indie community, it's quite disturbing that this is happening. But we know Shackers wouldn't be involved in such a vile practice.
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Xav de Matos posted a new article, Humble Bundle Steam Key minimum increased to battle un-humble gamers.
A few un-humble folks have taken it upon themselves to purchase the latest Humble Indie Bundle for one penny, in an attempt to increase their odds of winning prizes during Valve's current raffle promotion.-
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Good! I love the pay what you want concept, but there should be a minimum just so the donors (developers, HB website) don't get screwed by people like that. It takes a special kind of lowlife to take advantage of indie developers doing something for charity.
I will say this, though. I hope the HB people don't read too much into the average purchase price. Some people buy in just to donate, and probably never even play the games. Others might be buying even though they've already bought the games because they want to support indie gaming. I personally paid less than I normally would have (still well over the average) on a previous bundle... I think it was #3?... because I already had 3 of the 5 games but I wanted the two remaining, and I figured if the devs had their choice between me buying the whole bundle for a lower price or not buying it, they would want me to choose as I did.
Anyway, my main point here is that there can be a lot of reasons people pay what they do. They are cheapskates, they are wealthy donors (Notch), they are college students just giving what they can, they are people who already own the games but want to throw some more money at the devs, and they are charitable donors who might not even be into gaming. So the price doesn't necessarily equate to the value. The Humble Bundle concept is really great and I'm glad it's working out, but the one thing it doesn't do is accurately measure value, because it's combining too many concepts into one payment.
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