Gran Turismo 5 2.02 patch and 'Car Pack 2' DLC available next week
Sony Computer Entertainment has released details on the second DLC pack for Gran Turismo 5, along with new features and tweaks coming in a new update for the game next week.
Gran Turismo 5 'Car Pack 2' DLC
- Users can now change wheels on Standard cars
- The settings sheets will include a new 'copy' feature
- In GT Auto, players will be able to see how the oil changes, aerodynamic parts, engine overhauls, and racing modifications will affect performance points and engine power, before and after their application
- Free coupons have been added that allow you to wash cars, change oil, overhaul your engine, or refresh the car body in GT Auto (10 coupons will be distributed for free to each of those who have downloaded the 2.02 update)
- Pressing the Square button in the car coupon selection screen of the Car Delivery will now allow you to exchange all car coupons at once, rather than doing one at a time
- In screens where the [Garage] and [Driver List] buttons are displayed in the A/B Spec events, Special Events, and Seasonal Events, pressing the Square button will now show the [Garage], and pressing the Triangle button will bring up the drivers list
- In My Lounge, the room settings will feature a new 'Max. number of participants' setting
- In the event selection screen of seasonal events, there are now star marks that show the number of Gold Trophies attained in each event
- Improved racing sound effects
- Elements of the steering assist controls (used when using certain controllers on Racing Karts) have been tweaked
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Xav de Matos posted a new article, Gran Turismo 5 2.02 patch and 'Car Pack 2' DLC available next week.
Sony Computer Entertainment has released details on the second DLC pack for Gran Turismo 5, along with new features and tweaks coming in a new update for the game next week.-
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The main reasons are these (and most of them boil down to "it's not Forza"):
- Long load times (the 2.00 patch starts up the track map early, but it still takes the same amount of time to load the cars)
- "Standard cars" are just ported from GT4 (the 2.00 patch allows for a true in-car view, though since there's no interior, it's a silhouette of the model with the standard GT4 cluster; however, I like it better because the perspective is in-car)
- No true damage model; it's just slight exterior deformation and scratch decals
- GT Mode AI is unforgiving, so you have to either out-power the cars, or never ever EVER mess up a turn, making one-make races very difficult
- No rewind
- Unintuitive menu
- No guides on how to upgrade cars, aside from the manual (basically, "waah, no easy upgrade button") -
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The free car is going to be the "Toyota 86 '13". It won't (or at least technically shouldn't) be called "FT-86" in the game, because it's a production model, and not a concept (the "FT..." designator stands for "Future Toyota").
GT5 shipped with these prior incarnations of what became the Toyota 86 / Subaru BRZ / Scion FR-S:
"Toyota FT-86 Concept '09" (from the 2009 Tokyo Motor Show)
"Toyota FT-86 G SPORTS Concept '10" (shown at the 2010 Tokyo Auto Salon).
Polyphony released a promo video of the Toyota 86 that gtplanet posted back on November 30th: http://www.youtube.com/watch?feature=player_embedded&v=ju7RVw-IRO4
Also, SCE USA producer Taku Imasaki mentioned a data logger that was being worked on between Polyphony and Toyota: http://www.youtube.com/watch?v=dIVWz1Kl_Oc#t=3m21s (there's a link in that video to testing out the data logger on Fuji Speedway).
The FT-86 Concept in GT5 will be faster and lighter, but the Toyota 86 will be representative of the stats of the production prototype; I imagine that Polyphony was able to work with Toyota pretty closely in the past few months to model the production prototype. Seeing the car stats in the game may make some FT-86 nerds heads explode, as the final production weight hasn't been nailed down (it's pegged at "somewhere between 2700 and 2800 pounds" right now).
More FT-86 project nerdery here: http://www.ft86club.com/-
Just to dork out a little more on this, I'm hoping that Toyota let Polyphony directly sample the in-cabin and exhaust engine sounds of the Toyota 86. For the FT-86 concept, they carried over the engine sounds from the "Subaru IMPREZA WRX STI spec C Type RA '05", which does not sound like the real-life FT-86 Nurburgring prototype, or the 86 / GT86 / FR-S production prototype at Sodegaura. For an idea of what it sounds like, here's Ken Gushi drifting the FR-S at Sodegaura: http://www.youtube.com/watch?v=imLi9V5lomA#t=30s
When Polyphony samples car sounds directly, it sounds brilliant. The sound of the Lexus LFA in GT5 is almost perfectly matched to the sound observed in videos. The LFA in Forza 4 sounds like a generic V10.
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