Why Metal Gear Rising needed to be developed in Japan
Metal Gear Rising developers Hideo Kojima and Atsushi Inaba describe the partnership between Kojima Productions and Platinum Games to reboot the game.
'If I take this project to [a Western team]... it will probably be a gun with a chainsaw'
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Garnett Lee posted a new article, Why Metal Gear Rising needed to be developed in Japan.
Metal Gear Rising developers Hideo Kojima and Atsushi Inaba describe the partnership between Kojima Productions and Platinum Games to reboot the game.-
"I thought, if I take this project to them [a North American team] in one year I will come back and it won't be a katana; it will probably be a gun with a chainsaw or something."
Haha, that's quite the dig at NA developers but still, I am glad Platinum is heading this game. I loved Vanquish, very underrated game, and it looks like the style is translating well to Rising.
All those complaining about the change in hands have no clue - they bitch about the fact that Kojima Productions wasn't working on the game, yet when it was, it was an entirely new team anyway..
As a Metal Gear fan I can't wait to see what Platinum Games has done with it. -
Why doesn't anyone in the gaming press reflect the reaction the gaming audience had to Rising's trailer? Clearly people were turned off by the cheesy action movie style, and the ridiculous quality of the subtitle "Revengence" Like WHY is this article just acting as a sock puppet for whatever Kojima said?
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