Call of Duty: Modern Warfare 3 hit $1 billion faster than Avatar
You may be wondering, "Did Call of Duty: Modern Warfare 3 sell loads, or loads?" Luckily, publisher Activision today proffered a new boast about its sales performance, declaring that it hit the $1 billion mark within 16 days of its November 8 launch.
You may be wondering, "Did Call of Duty: Modern Warfare 3 sell loads, or loads?" Luckily for you, publisher Activision today proffered a new boast about the sales performance of Infinity Ward's shooter, declaring that it hit the $1 billion mark within 16 days of its November 8 launch.
This achievement has seen Modern Warfare 3 best the world's highest-grossing film, James Cameron's Avatar--the movie, not the video game--which took 17 days to hit $1 billion, Activision says. Of course, Avatar cinema tickets were an awful lot cheaper than copies of MW3.
Activision bases this MW3 sales figure on data from market research firm Charttrack and "retail customer sell-through information."
"Call of Duty as an entertainment franchise has made an indelible mark on popular culture and its broad and continued success is further validation that audiences increasingly value interactive experiences over passive experiences," Activision Blizzard CEO Bobby Kotick claimed in today's announcement.
It's now official: people quite like video games.
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Alice O'Connor posted a new article, Call of Duty: Modern Warfare 3 hit $1 billion faster than Avatar.
You may be wondering, "Did Call of Duty: Modern Warfare 3 sell loads, or loads?" Luckily, publisher Activision today proffered a new boast about its sales performance, declaring that it hit the $1 billion mark within 16 days of its November 8 launch.-
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Of course, Avatar cinema tickets were an awful lot cheaper than copies of MW3.
This fact is why I don't understand why game companies brag about their games overtaking ticket sales. Of COURSE a $60 game outsold a movie whose tickets ranged from $10-$20-something.
I wish the game industry would quit comparing itself to the movie industry. It makes developers look so self-conscious and petty. Games are a medium unto itself. You don't have to beat anybody. It's okay. We'll still hang out with you.-
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Actually quite a few of us enjoy a well written, well paced and well scripted, linear gaming experience.
I am currently playing through Dead Space 2 (absolutely enjoyed the first game) and am having a blast.
I enjoy open-ended games quite a bit more than most scripted games, but when a game as good as Dead Space 1 and 2 come along, it is good to take a break from the open world games.
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actually it's not. I mean, it is for the companies, but it's a questionable long-term business model.
my big fear is that it's basically the same demographics that are buying the game, and that companies are just becoming more efficient at exploiting that demographic, not actually expanding the audience.
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LOL no the end goal is getting a customer to part with their money. it doesnt matter if it was done in $1 increments or $60. the comparison is that you pulled X dollars from the audience so its a valid comparison. also because basic economic rules apply that the cheaper the unit, all else being equal, there should be more units sold. the fact that so many units sold at such a high price is to be commended.
also, dont kid yourself. the movie industry is better at evrything than the game industry. just take a look at how good artists and business people and producers and creatives and writers are in hollywood compared to the game industry. its like the NFL compared to high school football. consider this news story like some high school team beat an NFL team LOL -
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They don't have the time to build a new engine; they're stuck in their "2-year-leapfrog" strategy, and most of the technical talent behind IW4 went out the door to Respawn. I don't see them making a new engine, because their current one is still so versatile for setpiece shooters at 60 FPS on this console generation. There's also no one else with a real challenge on a multiplatform FPS, since Id is probably still 2 or 3 years out with Doom 4 (if it hasn't been canceled yet), and Epic isn't making FPS games anymore. Crytek has enough problems making a fun game, and who knows what they're doing now that they hate consoles about as much as they hate the PC.
2012 is the decline of the FPS genre. Boring sequels rehashing the same old stuff (yet more Bioshock, yet more Team Fortress, yet more Call of Duty).-
Well, I was thinking the next major release being on a new set of consoles, I probably should've said that. Yes, I'm aware graphics don't make a game fun, but if you're getting into a new console that's much more powerful (theoretically, anyway), then I'd expect them to do something to the engine.
I agree, though, that FPS games on consoles are getting a bit stale. MW3, BF3, Halo 4 (eventually), etc. I'd like to see something come along and refresh the genre, but honestly I'm not sure what that could be.-
If you knew what could refresh the genre, it wouldn't be refreshing.
For a new engine for Call of Duty, Activision's best bet could be to have Raven on the tech side, unless there are some unsung graphics engine heros at Treyarch or newly hired into Infinity Ward (don't count that out; Red 5 recently hired one of the core architects of CryEngine 3). But for what, another roller-coaster-ride Call of Duty? It's disappointing, but would probably still sell well.
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Taste may differ but facts are still facts. While I may not like some games because they are not the type of game I like to play I still have the ability to see many of these games as quality games. For example, maybe I don't like arcade racing games. That doesn't mean that Burnout isn't a well made and fantastic game just because my taste differs. MW1 is a great game for so many reasons. For the type of game they made they could not have done much better.
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I think it comes down to a lot of things. A few off the top of my head:
- COD is console centric. Shack hates consoles and looooooooves PC's.
- Activision is a hard company to love thanks to some of their business practices and their mouthy CEO.
- COD is generally considered a bro game. Lots of nerds hate bros because they beat us up in high school. -
To me, the MW series is the saltines of gaming. If you like them you like them, if you don't you don't. There's nothing really special about them, but they satisfy your craving for *something*. They don't fuck with the recipe for each new release because they know they have loyal customers who don't like it when things get changed.
Many of the 'other' games that have sequels add a LOT in terms of new content, new paradigms, new mechanics, new engines, etc when they come out. Some don't, but many do. I think those are the ones that people rave about. -
I don't agree with the criticisms of the writing in these games. I'm not saying it's "good" in a classical sense, but as context and motivation for an escapist gallery shooting video game it works very well. It was never distractingly bad, in my experience. Then again, I play a lot of poorly translated Japanese games, so I probably wouldn't know good writing if it shoved a Pulitzer prize up my ass.
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Daughter: I don't need a school anyway!
Father: You don't need a skewl? If nigga no go to skewl, nigga no get a job, if nigga no get a job, nigga no make no money, if nigga no make no money, nigga no be able to afford BMW 7 series nigga!
from the oldie but goldie Tokyo Breakfast:
http://www.youtube.com/watch?v=MgjwjaBJ5Do
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I remember a few months ago all the COD haters saying it was not going to sell as many as Black Ops or Battlefield 3. It's good to see the haters proven wrong. Maybe next time they will just wait until games are release and just say, "I think this other game is better." At least that is just their opinion and not a load of BS.
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