Zelda: Skyward Sword suffers game-breaking bug
The Legend of Zelda: Skyward Sword suffers a game-breaking bug if you happen to talk to a particular Goron after obtaining the Thunder Dragon's song.
The Legend of Zelda: Skyward Sword apparently suffers a game-breaking bug if events are done out of sequence, keeping you from progressing further. A reported response to a fan from Nintendo outlines the problem, but unfortunately doesn't offer any solution to players who might be stuck.
"If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file," said a Nintendo representative.
As detailed on Zelda Informer, the problem occurs if you talk to Golo the Goron in the mines after receiving the Thunder Dragon's song, but before heading to the forest and volcano regions. The events in those regions become inaccessible at that point, making it impossible to go on.
"The only options at that point are to either start the game over or to use an earlier save file to continue," the representative notes. "I wish I had a better answer, but I'm afraid there currently is no other fix available. I can assure, however, that we are documenting all feedback we receive on this issue."
So an ounce of prevention is worth a pound of cure, but it would certainly be nice if the glitch didn't exist at all. Nintendo doesn't tend to patch its games often, so your best bet is to avoid talking to Golo. Or just all Gorons. Or, to be on the safe side, anyone at all.
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Steve Watts posted a new article, Zelda: Skyward Sword suffers game-breaking bug.
The Legend of Zelda: Skyward Sword suffers a game-breaking bug if you happen to talk to a particular Goron after obtaining the Thunder Dragon's song.-
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I don't see how Nintendo has a choice, they HAVE to patch the game.. Really wouldn't be suprised to see a lawsuit filed against Nintendo, technically the game is not fully functional nor does it come with a warning on the back of the box that says "DONT TALK TO GOLO BLAH BLAH BLAH".. That spot in the game is more then 20+ hours in. It's Nintendo's fuck up and they need to fix it.
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didn't they do an exchange for that one? also the reason they don't have a patching mechanism is because this is all on the Wii which isn't even guaranteed to have more than 512MB and possibly none if people have a lot of Wiiware games. Plus who knows how big a patch for this game would be. I can't imagine that the Wii U won't have some sort of patching system. they would be really dumb not to
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That's not how they patched the Twilight Hack. Twilight Hack causes a stack overflow on Epona's name that allows you to execute a root .dol . Wii's architecture isn't built on firmware, it has multiple IOS (input/output systems), where each one corresponds to a different thing. e.g. IOS 9 was used by the original system menu and launch games.
All they need to do is patch the IOS and BAM, no more twilight hack. Hence, Bannerbomb was developed (after Brawl hack and Lego hack etc.) after system menu 3.3v2 disabled homebrew. They also overwrote IOSes 222, 223, 229 and 250 as they were used by hackers.
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The game leads you to doing the desert area last for that whole sequence.
There's a specific reason why you might want to do that area first, but then you'd have to backtrack to talk with the dude. Unless you're using a guide or on repeat runs, you're not very likely to encounter the bug on your own.
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hmm well thats how they "fixed" the Twilight hack. Basically the hack consisted of a broken savefile, in which the name of your horse was long enough to trigger a buffer overflow. After that was discovered (and used to break the consoles security) they updated the savegame/file manager to check those specific savefiles and delete everything that looks fishy.
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