SSX dev diary goes behind the music
SSX music producer Freddy Ouano discusses how the upcoming title will remix music on the fly, based on player actions.
A developer diary for the upcoming revival of EA's SSX franchise reveals the game's ability to remix music in real-time based on character actions. Whether you're getting big air, grinding, or bailing out, the music in the game will react. According to SSX music producer Freddy Ouano, even music played import into the game from their console will be able to remix on the fly.
As for the game's licensed tracks, the trailer only mentions SSX will include a wide variety ranging from dubstep all the way to metal.
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Xav de Matos posted a new article, SSX dev diary goes behind the music.
SSX music producer Freddy Ouano discusses how the upcoming title will remix music on the fly, based on player actions.-
The "remixing" aspect is just as I thought. It's not like they have the ability to strip out portions of songs on the fly and re-layer them based on how well you're doing. It's just going to be cut-off and filters and stutters. Not nearly as technologically advanced or amazing as I've heard some other people claim it was. It's still a cool feature, but nothing amazing.
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I get it. Somebody over at Kotaku (with zero knowledge or any technical know-how... which is most of them over there) claimed they had some crazy tech that would strip tracks and rework them. I told them they were wrong and the best we could hope for is some fancy-ish cut-off effects and filters like on a Mixer or some basic plug-ins that you would see in something like Ableton. He claimed I'd see it was more fancy. So here's this video highlighting everything I said they could do.
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