Square Enix licenses Unreal Engine 3 for multiple games
Square Enix has announced that it plans on using Unreal Engine 3 on "multiple games." The deal was brokered in part by Epic Games Japan.
Square Enix has announced that it plans on using Unreal Engine 3 on "multiple games." The deal was brokered in part by Epic Games Japan.
"Many Western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community’s trust in our technical prowess," Epic Games Japan's Taka Kawasaki said in the announcement. "We can’t wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay."
The announcement is odd, given the company's investment in its own proprietary engines, including Crystal Tools used on Final Fantasy XIII, the unrelated Crystal Engine for Deus Ex and Tomb Raider, and the Glacier Engine for IO Interactive's games. The company is also working on a next-gen DX11 engine currently called the Luminous Studio.
It's also not the first time the company has used the Unreal Engine. The Last Remnant (pictured above) was an internally-developed RPG using Epic's tech, and was critically panned for its various technological shortcomings.
Given the company's focus on its own internal engines, and its poor history with Unreal Engine, it's surprising that the company is giving the engine a second chance. It's likely that whatever projects utilizing Epic's toolset will be very multiplatform. Unlike Square Enix's own tools, Unreal Engine 3 can be deployed on a number of platforms, including PC, PS3, Xbox 360, Wii U, Vita, and (probably most importantly of all), iOS.
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Andrew Yoon posted a new article, Square Enix licenses Unreal Engine 3 for multiple games.
Square Enix has announced that it plans on using Unreal Engine 3 on "multiple games." The deal was brokered in part by Epic Games Japan.-
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Epic has the UDK, which is openly documented by Epic. I don't think the Crystal Engine is licensed outside of Square Eidos, let alone to the general public. Since Square Eidos would have a vested interest in keeping that engine internal, it wouldn't really be up to the developers to allow modding, and I'd expect to see legal recourse against unauthorized publication of modding instructions.
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Not all engines are open. Most companies keep their engines proprietary, only to be used by their development teams, and/or licensees who shell out the huge licensing fee. Eidos hasn't traditionally been a publisher to openly license engines or promote mods, aside from perhaps the first Deus Ex (which was easy to mod since it was Unreal Engine 1).
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It's more likely related to not wanting to deal with time it takes to put an sdk together. Documentation, and support, as well as don't want mods to compete with dlc. An sdk doesn't have to open the engine up as open source, just the game code. Or they could just do the level editor only if they are concerned about stolen engine code. I doubt they are worried other companies are going to steal ideas from their editor.
I suppose their could be some legal issues as well. My point really is, it's work to release it and they rather not release it so why go through the hassle?
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*bangs head against table*
YOU CAN MAKE A GAME LOOK LIKE ANYTHING YOU WANT IN ANY MODERN ENGINE.
It is totally up to the artists whether they want to add any "sheen" to their games, use Epic's material shader libraries or not.
If games look so much alike that's because the industry is so creatively bankrupt.-
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yea about that..
MOH 2010 SP
http://sacm.co.za/wp-content/uploads/2010/11/Medal-of-Honor-in-game-screenshots008.jpg
http://sacm.co.za/wp-content/uploads/2010/11/Medal-of-Honor-in-game-screenshots062.jpg
just an example tho -
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