Dungeon Defenders mod SDK released

Fancy turning Dungeon Defenders into an FPS? With today's release of a full development kit, industrial modders can now make everything from new maps and characters to whole new modes and games.

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Fancy turning Dungeon Defenders into an FPS? With the release of a full development kit, industrial modders can now make everything from new maps and characters to whole new modes and games for Trendy Entertainment's action-y tower defense.

Available now on Steam, the SDK packs all Dungeon Defenders' art assets and "full" source code (minus the licensed Unreal engine source, of course). To give modders a leg-up, it includes basic code for an 8-player PvP capture-the-flag mode.

With this, Trendy says, you can "Change anything and create your own completely new game as a Total Conversion! You could make a brand new FPS, a team-versus-team online MOBA, or a third person Role Playing Game. The possibilities are endless and the existing Dungeon Defenders code base and content will give you a head start."

The online matchmaking will support mods and total conversions, with players simply downloading new content they don't have they connect to a server running it.

From The Chatty
  • reply
    November 14, 2011 10:00 AM

    Alice O'Connor posted a new article, Dungeon Defenders mod SDK released.

    Fancy turning Dungeon Defenders into an FPS? With today's release of a full development kit, industrial modders can now make everything from new maps and characters to whole new modes and games.

    • reply
      November 14, 2011 12:16 PM

      Good to see some Devs still support proper modding with tools.

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        November 14, 2011 1:36 PM

        Agreed. This is awesome news.

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      November 14, 2011 6:13 PM

      This game appears to be under appreciated by Shackers in general. It's decent enough for the money.

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        November 14, 2011 6:16 PM

        Tsuba and I are really enjoying it (PC). I'm playing a Squire and he's a monk. We are about level 30 and on the second to last level on the campaign.

        Look forward to doing the challenges next.

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        November 14, 2011 7:05 PM

        I've got 45 hours in it. $15 well spent.

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        November 14, 2011 7:15 PM

        I'm playing it on my phone but the controls just don't keep up when it gets hairy but it looks nice on my Photon.

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