Take On Helicopters' anti-piracy tech defended by devs
Unsuspecting pirates playing Take On Helicopters have found their vision turned watery, and not with tears of shame. Bohemia has explained its anti-piracy scheme, saying developers have a responsibility to "try to protect their company's future."
One pirate's problem in Take On Helicopters
One of the aspects of developing any game in this modern age is how to protect it, it's widely known that as soon as any game is released there are those who are looking to download it for free, who for whatever reason feel that their right is to not pay for something despite all the thousands of hours that have gone into its development. Obviously game developers have a responsibility to themselves to try to protect their company's future, but also a responsibility to the community that supports them by buying their titles, no gamer who has spent their hard earned money to buy a game wants to be playing MP against others who didn't buy their game, no addon maker wants to have things they created over countless hours downloaded and used by people who didn't buy the game it's intended for. That is why we try to come up with unique and irrefutable ways to stop people from playing our games without paying for them, that's why Take On Helicopters shipped with our unique antipiracy countermeasures.Bohemia has tinkered with cunningly degrading copied copies since 2001's Operation Flashpoint, powered by the FADE copy protection scheme, where weapons would become less accurate and powerful, and performance would decrease. Batman: Arkham Asylum famously had similar ideas, rendering the Dark Knight unable to glide across a room filled with poison gas if the game was pirated. "It's not a bug in the game's code, it's a bug in your moral code," community manager Keir Edmonds quipped. However, Bohemia does quietly acknowledge some pirates' justification that they want "to test it before buying," saying that a Take On Helicopters demo is "in the development pipeline." As ever, the dance between developers and crackers goes on, with some claiming to have already bypassed the FADE in Take On Helicopters.
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Alice O'Connor posted a new article, Take On Helicopters' anti-piracy tech defended by devs.
Unsuspecting pirates playing Take On Helicopters have found their vision turned watery, and not with tears of shame. Bohemia has explained its anti-piracy scheme, saying developers have a responsibility to "try to protect their company's future."-
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Developers should try this approach, only more extreme. Release several (5-10) "full versions" of the game to different torrent sites, each with unique problems that start to manifest after 30-60 minutes, and quickly erode to being unplayable. If they can initially flood torrent sites with "broken" copies, and those copies that seem to work at first glance, then leechers will seed them, thus continuing the cycle and making functional copies a hassle to obtain. It might get cleaned up after a few weeks, but if this a normal occurence, then piracy may become inconvenient to quite a few people.
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Jesus fuck, my retail copy of the game crashed the fuck out too. I had to e-mail Securom to send me an un-Securom'd version of the EXE every time there was a new patch.
Eventually, they stopped answering my e-mails.
Thankfully, the no-CD cracks actually worked, and eventually I re-bought the game on Steam and that seemed to have solved the issues too.
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I believe you could argue that they already do that. And people pirate it anyway. Because they want to.
Now the real debate would be whether or not this is worthwhile or worth the risk. It could be that some of the pirates might buy the game to get it unbroken. It could be that some of the pirates just forget the game which only accomplishes the goal of pissing them off since you were never going to see money from them anyway. And it runs a significant risk of having an issue or a bug which could cause it to show up for people with legitimate copies - look at how no one can know if you're having issues with Titan Quest because it has a bug or because you pirated it.
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I have pirated some games, i admit this. But the only reason i do it, is because i'm stuck on shitty government welfare payments that are getting shittier by the day. I can barely survive with rent and food letalone buy games. If i were getting enough money to actually buy these games, i would happily go back and buy every single game i have ever pirated, but i just can't and that is the sad truth of it.
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The way to solve this is to do somethign that breaks the game but explicitly in a way so you know the game is breaking cause you didn't pay as opposed to looking like a malfunction.
Big Mortal Kombat babality letters in the middle of the screen that read "YOU ARE A PIRATE :D" and a sample of the LazyTown song on loop ought to do it.-
the hard part is that pirates want offline play so the game can't call home. then of course they come raging out of the woodworks demanding patches and explanations why their torrented hacked cracked shit doesn't work.
so we don't have good metrics on the piracy stuff, and that bothers me. the pirates' computers are connected constantly, but demand offline play to pirate shit and evade detection.
so we are stuck shipping the game WITH the localized crap that penalizes everyone when it misfires. if everything required more persistent online authentication we're all going in the right direction.
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of course not. that's the trick though, the devs know it. like with mass effect, all those posts should have been purged.
they hold no value and are not based on the shipped game code whatsoever.
those comments need to be reserved for the torrent sites where the code came from, not on dev or pub forums and then regurgitated on gamer forums.
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Spyro: Year of the Dragon did this pretty well:
- http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php -
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Guide to preventing piracy:
Step 1. Make game not suck.
Step 2. Use Steamworks. People like it, respect it, and its known to increase length and girth by at least 5%.
Step 3. Accept piracy will always happen. You wont stop it, your crazy schemes are not going to increase sales enough to offset the bad vibes it will generate towards your company.
Step 4. Stop letting the Securom salesmen into your publishers office. If you see him coming, kill him. At least knock him down hard. He is like the vaccuum cleaner salesman coming to visit the 1950's housewife door to door. Dont let him in, or your gonna lose a weeks pay to a giant sucking machine thats no better than the one you already had.
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