Uncharted 3 dev considering tweaking single player controls
Developer Naughty Dog invited gamers to its heaadquarters to discuss the shortcomings of aiming in Uncharted 3, and potentially work on a new solution.
For some, the changes made to the way you aim in Uncharted 3 make the game significantly less fun to play. Shacker Sinisterinfant commented that the new controls are "garbage," making it difficult to enjoy the game. Others, like SketchyFletchy, have had no problems and consider the complaints "entitled whining."
To explore the mixed reaction towards Uncharted 3's controls, developer Naughty Dog invited gamers to its heaadquarters to discuss the problem, and potentially work on a new solution.
Naughty Dog's Arne Meyer invited members of the NeoGAF community to stop by the office to offer their input. CartridgeBlower, who attended the play session, said that the developer is "fully genuine in wanting to get a fix together as soon as possible." According to his report, the team was making changes "on the fly as we played," changing settings like sensitivity and "stick radius," while asking for feedback. Apparently, "they seem to have fixed much of the dead zone problems, and are adjusting the sensitivty so you can go even higher than what 100% is now."
Apparently, these fixes may be implemented in an upcoming patch, supposedly coming out "very soon." According to CartridgeBlower, he's unable to offer anything more specific due to signed NDAs.
We're hoping that the way Naughty Dog implements these changes will benefit everyone--gamers that have no problem with the current controls, and those that yearn for a similar experience offered by Uncharted 2.
[via Eurogamer]
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Andrew Yoon posted a new article, Uncharted 3 dev considering tweaking single player controls.
Developer Naughty Dog invited gamers to its heaadquarters to discuss the shortcomings of aiming in Uncharted 3, and potentially work on a new solution.-
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It wouldn't hurt to offer it, especially since the story and "adventure" aspects of the game probably attract a more casual audience.
But yeah, the current aiming is awful. When I first got into a gunfight, I asked myself "Was Uncharted 2 like this? Have my console FPS shooting skills really degraded this much? "-
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The sensitivity in over the shoulder / aiming mode feels quite low no matter how high you have the slider set. It's easier to aim blindly from the standard view and then zoom to your target than it is to aim and shoot.
Overall it feels like it's lacking any sort of normal acceleration / speed ramp up shooters that use an analog stick have. Plus the tracking feels kind of stiff. I don't know if you've ever done this on a PC, but it's a bit like emulating the mouse axes and movement to a stick with software.
I couldn't say how it compared to Uncharted 2 because it's been years since I played that game.
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It's the sort of game that could benefit more from a slightly deeper melee combat system instead of waves of gun toting enemies and mediocre shooting and controls. Which I've been saying for a while now and I though they did a decent job with having more of a focus on hand to hand fighting in Uncharted 3, it was still a bit clunky compared to other quality brawlsers and too quick time eventy. I knocked at at least 3 times as many as I shot to death according to the stats page. It was more fun running around the battles and getting up close and personal than sitting back behind cover like a bitch and popping shots off like every other generic shooter these days.
Snap-to targeting would be fine if it was an easy mode inclusion or adjustable setting like RDR, but it's not going to improve the flawed gun combat in that series, just make it slightly less annoying control-wise at the cost of removing much of the challenge in the gameplay.-
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From what I could tell, the standard third person camera sensitivity cannot be changed, at least it seemed 100% constant and consistent when I was testing the differences between the lowest and max sensitivity settings.
So the sensitivity setting only applies to the aiming view, and the max is still extremely low. It doesn't help that it's nowhere near as fluid as other console shooters.
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