One hour of Counter-Strike: Global Offensive footage
About an hour of footage from Counter-Strike: Global Offensive has popped up online, pulled directly from ESL TV's recent Intel-sponsored competition featuring the game.
About an hour of footage from Counter-Strike: Global Offensive appeared online this past Sunday, pulled directly from ESL TV's recent Intel-sponsored competition featuring the game.
The footage features CS:GO all-stars from the U.S. and Europe putting Valve's upcoming downloadable PC, Mac, Xbox Live Arcade, and PlayStation Network multiplayer-based game through its paces. What have we learned? Shoot everyone that isn't on your team and you're almost guaranteed a victory.
Counter-Strike: Global Offensive is scheduled to launch in early 2012.
[via Joystiq]
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Xav de Matos posted a new article, One hour of Counter-Strike: Global Offensive footage.
About an hour of footage from Counter-Strike: Global Offensive has popped up online, pulled directly from ESL TV's recent Intel-sponsored competition featuring the game.-
Am I the only one put off by Valve for letting "elite players and clans" get access to their latest games many months before the rest of us? First DoTA 2, now this. I'm just going to ignore these games until they're actually out. Until then, I don't care to watch some "pro" play a game for the same reason I don't watch sports...it's low quality entertainment to sit on your ass and watch someone play vs actually being the one influencing the outcome.
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My question would be, is there really a non-hardcore audience for DOTA type games? CS had such a big audience at one point that they can probably pull a bunch of people back in, but honestly... the graphics look insanely dated. I think I remember them saying it's free to play which'll help, I wouldn't mind some shack CS:S again but man, compared even to CoD4, it kind of looks like shit.
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I think it is an attractive game. It looks about like Left 4 Dead 2, and slightly worse than Portal 2.
The people who are fans of Counter-Strike and continue to play it do not really want their game to look like Battlefield 3. They want a game that runs at a great frame rate, but still looks reasonably attractive.
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I would guess that Valve feel confident about their ability to make the game appeal to their standard audience but they want to make sure they haven't left out or screwed up what made these games special to the e-sports community. I could imagine feeling the same way in their shoes. That said, I expect a wider beta for both of these games when they are ready.
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This was my feeling too, sanchez. I guess I was hoping for at least new maps, if not some new gameplay elements too. I'm really tired of the same old CS:S maps so it seems almost cruel to remake them again and not provide any new maps. What a lost opportunity! (I feel the same about DOTA2 from what I've seen. I think Riot has the right attitude, and strangely Valve does not.)
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Well, the graphics and sound are much better than Source. Take a look at Source again, it is very dated.
http://www.firingsquad.com/hardware/counter-strike_source/images/12.jpg
Next, GO is all about bringing the community together with a detailed ELO matchmaking system, leaderboards, and stats tracking. Then you have Gun Game becoming an official game mode with new maps. Throw in some new weapons and you have a $30-40 game.
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Blizzard's games have an art style to them. SC2 is a pretty, polished game.
This, on the other hand, is trying to look realistic, and doing a meh job of it. Nothing special, nothing terrible. This is basically to get CS on console.
I will be playing it when it comes out (assuming I can change that god awful crosshair) but the price has to be right.
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This is a competitive game. BF3 and BC2 aren't.
People still play Q3A competitively. If they have fancy graphics, serious competitive players are just going to dumb down the graphics anyways to get the best performance.
It's a game that's always been for competitive games and from the looks of it, will always be for them.
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Both Portal games were easy to me, but I still had a ton of fun with them and thought they were really clever. Something doesn't have to be hard, or intricately designed or have top-notch sound and graphics to be an awesome game to play. But then I am one who goes back and plays on my NES regularly... That system was well before my time (I'm 20) but I love to play it not because of graphics and sound but because it's just plain fun! People need to quit fussing over things like that...
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With Doom I hadn't heard all those sound effects in 17 other games (mostly because I hadn't played any games with sampled sound prior to Doom). Quake 1 was the last time that Id had really outstanding sound work relative to their past games. Doom 3 was pretty good too, even if it was heavy on classic sound libraries, but they did a really good job with the ambient sound engine and ambient loops.
Rage's sound is BORING; I want to turn the music off, and gut the pistol and assault rifle sounds for something with more life in it.
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You're being melodramatic.
One thing that is totally obvious to me is that DOTA & CS:GO arn't big enough projects to keep the whole of valve occupied. They are side projects while the main project is being worked on, whatever that may be, HL3 /EP3 or something else.
Valve make a gag about the EP3 situation every time its mentioned, there is no way they arn't working on it. And the fact its taking so long, implies that its going to be big. Hell the development in a sense is like HL2 where they didnt even acknowledge its existence until they were ready.
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Valve has been phoning it in for years. HL2 was their last great undertaking, everything else has felt too easy. Zombies are popular: lets make an arcade shooter than bastardizes the genre. Day of defeat: been done, TF2: been done better(without gimmicks), Counterstrike: beating a dead horse. The HL2 episodes were decent fun.
I do love valve, the source engine, and HL2, but none of their releases since HL2 have really interested me or are what I would consider video game gems as everyone else seems to.
http://knowyourmeme.com/i/000/069/024/original/300px-Gaben_Portal_Cake.jpg?1283289045
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Source with a facelift and some key gameplay elements like hit detection taken from 1.6 sound like a perfect mix. The version of Source that CSS uses is old. It needed a tune up. This is going to be awesome. As big a fan of Battlefield I am, CS and CSS are still my favorite multiplayer shooters on the market. CS is still THE BEST.
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I'm not entirely understanding the point of this game. From watching that video it just looks like a re-skinned CS:S. The gameplay looks completely unchanged, and there aren't really any significant technological advancements to the engine going on there either. So what's different? Why should people who play CS1.6 or CS:S care about this? (honest question)
I was really hoping for a true CS sequel, which to be quite honest I have no idea what they would do with at this point but that's not my job to figure out. At the very least I thought it would introduce a significant technology upgrade. But nope, here I am watching a video of some people playing Dust2 just like I used to10 years ago.
I love that CS has stuck to its roots because it's my favorite multiplayer game of all time and it's awesome to me that if I really feel like it I can STILL log in and play either version at my leisure. Can't say that for many MP games. But... still I don't see the point. -
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I just think it's a major step forward that Ming Le learned to model the M4 animation to pull back the actual charging handle, instead of pulling the bolt-forward-assist (which only has forward movement of about a centimeter) back 7 inches. Unfortunately, everytime the player switches rabidly from the knife back to the gun, and the weapon is "charged" everytime, the fucker would be out of ammo before he even got to shoot it.
Also after old CS where left-handed Ming Le just did all the weapon models left handed and just mirrored them over to the right, this resulted in the ejection port being on the left side. This has finally been fixed for that weapon, but I noticed a couple other weapons having ejection ports on left (= more lazy left-handed model mirroring).
Minor gripes, but it adds up. I'm tired of games where you're always shooting from the hip (ie no iron sites and yes, I was into iron sites from before DoD/COD/BF)
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