Batman: Arkham City PC edition dated, PhysX effects unveiled
With the console editions of Batman: Arkham City out the Bat-door, a release date and shiny PhysX effects have been announced for the delayed PC version. It'll hit on November 15, crammed full of lovely particles.
With the console editions of Batman: Arkham City out the Bat-door, publisher Warner Bros. has announced that the delayed PC version will follow on November 15. In celebration, graphics card manufacturer Nvidia is showing off the shiny PhysX and DirectX 11 effects exclusive to PC.
As in Batman: Arkham Asylum, PhysX will be used for a variety of purely visual effects, Nvidia reveals. It'll spew clouds of physics-simulated smoke, newspapers, dollar bills, and other particles, and have cloth simulation effects too. Here's a peek at the graphical bells and whistles in motion:
Annoyingly, only Nvidia graphics cards support GPU-accelerated PhysX effects, leaving AMD Radeon users cold--another casualty of the graphics card wars.
Nvidia also released a single, solitary screenshot showing off the shape-smoothing DirectX 11 tessellation effects. As it's plain old DX11, tessellation should run just fine on AMD cards too.
The PC edition supports Nvidia 3D Vision too, along with anaglyphic 3D.
Lastly, those who were waiting for Arkham City to appear on Steam before pre-ordering can now go right ahead--though it's not available in certain regions yet. 20% is knocked off the price if you own Arkham Asylum or LEGO Batman on Steam.
-
Alice O'Connor posted a new article, Batman: Arkham City PC edition dated, PhysX effects unveiled.
With the console editions of Batman: Arkham City out the Bat-door, a release date and shiny PhysX effects have been announced for the delayed PC version. It'll hit on November 15, crammed full of lovely particles.-
-
-
-
BF3 is happening for me, everything else is on hold, even... Skyrim. That, plus a new rig, is my reward for passing the test.
Of course, the test itself doesn't give results for 8 weeks, so I'm gonna have to go ahead and spitball my performance. I'm gonna assume I passed and just buy whatever the Hell I want.
-
-
-
-
-
ASSREV is December, not November - http://www.eurogamer.net/articles/2011-09-29-pc-assassins-creed-revelations-delayed
Obligatory "Fuck UBI".
-
-
-
-
-
Awesome stuff, Ceeva hooked me up with a heads up on this news last night, I was blown away with the DX11 and Physx combo http://www.geforce.com/News/articles/exclusive-physx-in-batman-arkham-city-a-first-look.
Not only does this game sport tessellation, other DX11 feat, Physx, it is also has multi mon support and 3D Stereo. IN short if there is a Batman game to own on your PC this is the game.
Batman: Arkham City on the PC is a must own game of 2011 and a true show case of how a shop can make a PC version of a AAA game that is also on the console.
During my vacation I can not wait to play this, I don't mind the delay what so ever. Shit I would of easily waiting a couple more months if any game where to juice it up like BAC.
Good times.-
PCGH.de did a comparison using that DX11 shot against the console version: http://www.pcgameshardware.de/aid,850363/Batman-Arkham-City-Sehenswerter-GPU-Physx-Trailer-Update-Bildvergleich-Konsole-gegen-PC-mit-DirectX-11/Action-Spiel/News/
-
HOT! That is an awesome article, thanks \m/ yet again you provide the goods on this game.
- GPU-accelerated physics (physx)
- DirectX 11 render path
-- tessellation
-- HDAO
-- soft shadows
- higher-resolution textures
- CSAA
- extra detailed models
- * also * high quality mode (which may feature more advance features not listed here)
Damn that is crazy, this is how you make a PC port, AWESOME! November can not come soon enough :)
-
-
-
-
how to put physX on an extra Ati card http://www.overclock.net/amd-ati/591872-how-run-physx-windows-7-ati-103.html
-
-