No leftie mode for Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword won't have a left-handed option, Nintendo has confirmed.

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Traditionally, Link from the Legend of Zelda series has been left-handed. But the majority of the population is right-handed. Because you'll be swinging your controller like a sword in Skyward Sword, Nintendo has turned Link into a rightie. As it turns out, The Legend of Zelda: Skyward Sword won't have a left-handed option, so southpaws will just have to adapt.

Nintendo confirmed the righties-only control scheme to Kotaku. Writer Stephen Totilo assures that his time with the game as a left-handed person was a bit difficult at first, but he got used to it. Nintendo had previously mentioned a left-handed mode to IGN, but plans must have changed.

Perhaps the game would have been more welcoming to left-handed players, had it stayed true to its original "buttons-only" gameplay. Siliconera reports that lead designer Ryuji Kobayashi was finalizing the button-based battle controls when producer Eiji Aonuma​ changed plan to Wii MotionPlus. Aonuma had been convinced by the fencing and archery games in Wii Sports Resort, which shifted the game's focus to 1:1 motion controls.

Skyward Sword will be available on Wii on November 20th.

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  • reply
    October 18, 2011 8:00 AM

    Steve Watts posted a new article, No leftie mode for Zelda: Skyward Sword.

    The Legend of Zelda: Skyward Sword won't have a left-handed option, Nintendo has confirmed.

    • reply
      October 18, 2011 8:08 AM

      Canceled!!

    • reply
      October 18, 2011 8:17 AM

      That kinda blows, but whatever, lefties gettin' the shaft all the time why change now?

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        October 18, 2011 8:19 AM

        Seriously. We're used to it by now. Double funny though given Link is a lefty, or at least was until motion controls came about.

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          October 18, 2011 7:38 PM

          However, according to Lore, for most of the games "Link" and "Zelda" are supposed to be different people with a similar story and identical name instead of the exact same characters.

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      October 18, 2011 8:21 AM

      I thought they already did this with the Wii version of Twilight Princess

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        October 18, 2011 8:31 AM

        The lefty thing, yes, but it didn't matter much because Twilight Princess didn't have real motion controls, just pointless waggle for a sword strike.

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          October 18, 2011 8:49 AM

          If memory serves the game was originally designed for the GameCube but it took so long that it made sense to come out with it on the Wii. But a number of the puzzles/levels/etc. were designed such that they made visual sense if you were viewing Link from the left side where his sword is. But since most people are right handed they flipped all the levels backwards. I haven't played the game extensively so I don't know if this was important or not.

          But the interesting part is that they still released the game on the GameCube, with the levels in their original orientation and with Link still left handed. So if you bought the game on both platforms then you could play it backwards from the other platform. The GameCube version came out some time after the Wii version and I don't think they printed that many copies of it because it was at the end of the GameCube's life, but I'm thinking that either Prima or whoever had to come out with platform-specific strategy guides or you just had to use the Wii strategy guide on the GameCube version and think backwards.

          As for the lore of Link being left handed - in the original NES game he used whatever hand was facing the player (so when he was headed west he was left handed, when he was headed east he was right handed). This was because they just flipped the sprite to save space/memory/whatever.

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            October 18, 2011 9:19 AM

            Yeah, that's all correct, I just meant that given Twilight Princess didn't use the motion control for anything significant the justification for swapping the game left to right made little sense - handedness simply wouldn't have mattered given the really weak association between the sword and the controller.

            In Skyward Sword it makes more sense given the swordplay is much more relational - more like the fencing in Sports Resort.

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            October 18, 2011 9:24 AM

            No, it wasn't important.

            The only reason anyone knew they did a r/l flip was because the GCN version wasn't. No one would have known otherwise.

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        October 18, 2011 8:31 AM

        yah i think they flipped the entire world or something stupid like that

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      October 18, 2011 7:37 PM

      I don't understand why this is so significant? Will the sword controls be all that different if you hold the wiimote in the left hand? Grant it Link will not be doing your exact motions since he'll be swinging with his right hand, but fundamentally won't all the strikes be the same (ie: vertical, horizontal, left to right, and vice versa)?

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        October 20, 2011 10:45 PM

        Yes, but I remember a the game The Godfather for the wii. It had no lefty setting and it drove me crazy. For if you swap the intended hands, when you need to pull the nunchuck and wiimote together. You then will need to pull them away from each other. SO instead of felling like your choking a bitch, you make the actions to set him free. Lame.

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