Neverwinter shifts to free-to-play MMO model

Neverwinter, the recently delayed title from developer Cryptic Studios, is shifting its focus from role-playing game with multiplayer elements to "full-fledged free-to-play MMO."

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Neverwinter, the recently delayed title from developer Cryptic Studios, is shifting its focus from role-playing game with multiplayer elements to "full-fledged free-to-play MMO."

The reorientation of game design runs parallel to the catalog of games already available from publisher Perfect World Entertainment, which acquired Cryptic Studios in May of this year.

IGN reports that Neverwinter will now play similarly to MMO titles like Vindictus or Rusty Hearts. "In fact," the article reads, "it's shifting towards the action end of the MMO spectrum." The game was originally announced as a "co-op-oriented Dungeons & Dragons" title before making the leap to full F2P territory.

Among the items players can expect to purchase are "vanity pets and cosmetic items." Cryptic is reportedly going to avoid making any of the content "premium-only" in Neverwinter.

Neverwinter is scheduled to launch sometime in 2012 for the PC.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 5, 2011 6:30 PM

    Xav de Matos posted a new article, Neverwinter shifts to free-to-play MMO model.

    Neverwinter, the recently delayed title from developer Cryptic Studios, is shifting its focus from role-playing game with multiplayer elements to "full-fledged free-to-play MMO."

    • reply
      October 5, 2011 6:39 PM

      ohhhhhhhh fuck i knew they would fuck this game up. god damnit. FUCK.

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        October 6, 2011 7:22 AM

        Me too, I had a horrible feeling as soon as Cryptic was mentioned, and especially when they were bought by a mini transaction =|

    • reply
      October 5, 2011 6:48 PM

      [deleted]

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      October 5, 2011 7:13 PM

      hmmmmmmmmmmm. /arsenio hall

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      October 5, 2011 7:23 PM

      :( damn, bloody MMO, could be good... but not what I wanted(epic SP optional 4 - 6 player co op, MP not needed but nice to have).

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      October 5, 2011 7:42 PM

      I played hours and hours and hours of Neverwinter Nights coop multiplayer. Will this be any good?

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      October 5, 2011 8:13 PM

      This late in the development cycle?

      Interesting. It'll take a pro team to pull this off, but I am not holding my breath.

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        October 5, 2011 8:16 PM

        I suspect the shift began back in May, when Perfect World acquired them. Might have been before that, even...

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      October 5, 2011 11:39 PM

      [deleted]

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        October 6, 2011 10:01 AM

        wait what is GW's "niche"? I thought it was just another fantasy MMO?

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        October 6, 2011 11:40 AM

        While I agree with you about WoW, I will also disagree. A lot of people are becoming tired of the same game for so many years. I think Bioware has waited for the right time to come out with their MMO, as they are now easier to pick off now. They may not siphon off all the core players, but a lot of the more casual players may well move over to SWTOR. Shoot, even Everquest and Ultima Online still have a core player base.

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      October 6, 2011 7:51 AM

      No toolkit = no purchase.

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