Splinter Cell Trilogy HD missing invert aim option
Ubisoft forgot to include an option to invert aim in the PS3 re-release of the Splinter Cell trilogy.
Sam Fisher is a silent, deadly killer. He stalks his victims in the darkness, sneaks up behind them, draws his gun and... wildly aims at the floor. If you've inexplicably been aiming at the ceiling or floor in the recent HD re-release of the Splinter Cell trilogy on PS3, it's probably because Ubisoft forgot to include a key feature in the slapped-together port. No, it's not multiplayer (although that is missing as well). It's the ability to invert your aim.
Although Joystiq's Ben Gilbert calls gamers that use inverted aim "backwards" and "broken," the site correctly notes that the omission is rather "egregious." We've also followed up with the French publisher to see if the company plans on releasing a patch in the future, but like our colleagues, we've yet to hear word about the issue. If this will affect the way you play, we recommend you hold off on buying the game at retail or PSN.
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Andrew Yoon posted a new article, Splinter Cell Trilogy HD missing invert aim option.
Ubisoft forgot to include an option to invert aim in the PS3 re-release of the Splinter Cell trilogy.-
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I haven't bought many Ubisoft games for PC yet but the Assassin's Creed titles, although delayed, were pretty good for PC. No complaints imo. Although to be fair I played them with an Xbox controller but that was just because I found the controls way better suited for a controller than keyboard + mouse.
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It's always made the most sense to me, but that's probably because the first game I ever played with mouse control was Wing Commander 2, and since it was a space sim inverted controls were the norm. I got used to them there and never looked back.
On a controller, I picture the camera as being my "head", so when I tilt my head back, my vision looks upwards. When I tilt my head forward, my vision moves downwards.
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