Psychonauts now on Mac, companion app on iOS

One of Double Fine's most beloved games, Psychonauts, is now available on the Mac. In addition, Tim Schafer's studio has released a free companion app for iOS.

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One of Double Fine's most beloved games, Psychonauts, is now available on the Mac. In addition, Tim Schafer's studio has released a free companion app for iOS, designed to "cause a sudden, uncontrollable rush of enthusiasm for Psychonauts" and "cause you to rush out and by the game from the Mac App Store." The "Valut Viewer" app includes all the Memory Vaults from the original game, and adds new commentary from Scott Campell and Tim Schafer.

While today's announcement is largely targeted at the Apple crowd, Double Fine hasn't forgotten its PC base either, updating the Steam version of the game.

The update adds achievements, cloud saves, and a "modified Meat Circus." Considered one of the original's most difficult sections, the update tones down the difficulty.

As of today, Steam users may download a free update to their Psychonauts game which includes--for the first time--achievements, cloud saves, and a slightly modified Meat Circus. "Mostly because I’m getting older and it’s hard for me to press buttons that quickly," Schafer explained.

You can pick up Psychonauts on Steam and the Mac App Store for $9.99. The free iOS Vault Viewer can be snagged from iTunes.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    September 29, 2011 12:45 PM

    Andrew Yoon posted a new article, Psychonauts now on Mac, companion app on iOS.

    Double Fine's most beloved games, Psychonauts, is now available on the Mac. In addition, Tim Schafer's studio has released a free companion app for iOS.

    • reply
      September 29, 2011 12:52 PM

      OMFG So bought!

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        September 29, 2011 12:54 PM

        Well, I actually already have it since I bought it on Steam so long ago, but I felt like saying bought.

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          September 29, 2011 12:55 PM

          Uh and apparently I can't download it? WTF Steam. It isn't in my games list, though it says "play now" in the store (I know I bought it).

          God damn Steam for Mac is buggy.

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      September 29, 2011 12:54 PM

      omfg I hope this leads to a sequel. PLEASE let this lead to a sequel.

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        September 29, 2011 1:33 PM

        Horsecrap! My cousin mentioned that he had a lot of video game voice work coming up, some he could talk about and some he couldn't. I was going to ask him "Psychonauts 2?" just to see his response but got interrupted and forgot about it later. He does a lot of other video game work, so of course it could be anything, but one can still hope.

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          September 29, 2011 2:27 PM

          Did your cousin voice a character in Psychonauts? If so - which one?

          p.s. - if so, that's awesome.

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      September 29, 2011 12:54 PM

      Awesome. Even cheating the meat circus was tough.

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      September 29, 2011 12:55 PM

      i'd just be happy for a patch to make the 360 version playable :(

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        September 29, 2011 1:15 PM

        What wasn't playable about it? I played through it on my 360.

        The only issue I remember is it drawing the wrong skin on the character sometimes. There may have been the occasional freeze but it was quite a while ago. I definitely completed it though.

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          September 29, 2011 3:15 PM

          The retarded camera. It inverts the wrong way

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      September 29, 2011 1:01 PM

      [deleted]

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        September 29, 2011 1:03 PM

        Let me know if you can install it on yours, it isn't working for me.

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      September 29, 2011 1:51 PM

      Finally got it installed. Runs great on my Mac, I saw the Transgaming logo when it started up, so it's a Cider port. I have no problems with that, looks fantastic.

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      September 29, 2011 5:48 PM

      My Steam copy is running well. Could be my imagination, but it seems a bit prettier than I recall too, or maybe it has better widescreen support, I'm not sure.

      This is how you support a game.

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        September 29, 2011 5:54 PM

        Did they fix the hud stretch in widescreen?

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