Diablo 3 'feels even better' with controller
Diablo 3 game director Jay Wilson has dropped yet another hint that the game may come to consoles, suggesting that it "feels even better" played with a game pad.
Blizzard hasn't exactly been what we'd call "subtle" with hints at Diablo III on consoles. At this point we'd be more surprised if the anticipated dungeon-crawler stays PC-exclusive. Now you can carve another notch in the Incredibly Blatant Teasing scoreboard, as game director Jay Wilson says that internal tests have shown the game feels better when played with an Xbox 360-style analog pad.
"One of the reasons why we're exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console," Wilson told PC Gamer. "With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been, 'Oh this feels even better, with direct control.'"
"We don't see ourselves as a PC developer - we see ourselves as a game developer. It's just the games that we wanted to make suit the PC platform." He cites Starcraft as an example of an RTS that couldn't meet their standards on a console, saying it wouldn't be "Blizzard great." But Diablo seems to lend itself to traditional console controls, especially if the team is already testing it.
You may recall this is similar to the reaction from critics and fans when the Diablo-inspired Torchlight made the trek to the Xbox 360. It's also proving a source of consternation among 360 owners who probably won't be getting Torchlight 2.
Still, the PC version is likely to come first, with controller support subsequently patched in when and if the unannounced console versions are finished. "I can pretty much guarantee that if we decide to do a console version that we will look to support a pad on PC," he said. "But initially with release I don't think we'll be ready."
It's unclear how the console versions would deal with certain PC decisions, like the real-money auction house and always-on internet requirement. But Blizzard has been fairly open about its interest in a console version, dropping multiple hints over the last year.
If you want to try out the game with good old-fashioned mouse-and-keyboard controls, beta invites began going out yesterday. If you didn't get in, you can always get a small taste with the skill calculator.
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Steve Watts posted a new article, Diablo 3 'feels even better' with controller.
Diablo 3 game director Jay Wilson has dropped yet another hint that the game may come to consoles, suggesting that it "feels even better" played with a game pad.-
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But you only have 1 mouse vs 2 analog sticks and analog triggers. That's why people do things like complain about the driving controls in GTA on PC. The mouse makes aiming to shoot more pleasant, but then driving with WASD is not as precise as using an analog stick. Likewise for sports games. How are you going to do analog movement of a player in Madden with a mouse/kb? Then how do you do analog moves as well (ex jukes are not an on or off state, you can side step a little or a lot). Analog triggers for driving games are also excellent. In a 3rd person action game with a roll mechanic an analog stick is easier for diagonals than WASD, and that's assuming you're limited to 8 way movement or else the stick is even more advantageous.
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No, Xbox has at least one MMO: http://www.amazon.com/Final-Fantasy-Online-Expansion-Xbox-360/dp/B000X5YXN2/
But apparently not many: http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/
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100% this I am in the same boat, its just I am not sure how it will play, my only really concern is the mapping of the spells the rest you can emulate fine on a controller. The loot would have to be like Sacred 2 a AOE loot pick up or just walk into to it for a auto pickup, which are both fine I guess.
Still playing so much D2 I will miss the clicky clicky of the loot and mobs etc, almost seems wrong to not play it with anything but a KB&M but like you said if it works well why the hell not.
We will see, I have both so what ever, just make it good.
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No, direct control means your button presses map directly to low-level actions of the avatar. Press stick left, avatar moves left. Click attack button, avatar attacks. With indirect control, you are feeding the avatar complex instructions (go here, attack this dude) and the game translates those into the low-level actions the avatar will take. In the case of Diablo, you are essentially controlling a cursor that provides context to the avatar's actions.
I've probably done a horrible job of explaining this, but I could not find a good explanation with my limited google-fu.
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Hear that? That's the sound of the original Blizzard lost forever...
If it feels more natural with a game pad they designed it to be that way. It means the game isn't very challenging or complicated where you need to remain attentive and alert... it means that people are going to slip into bouts of lethargy simply from playing the title... it means you don't even need to see or make out what is on your screen or it will be so big as to be overpoweringly retarded...-
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incorrect on many counts. it's the sound of blizzard adapting to customer demands. the game is also supposed to be REALLY EASY until you get to inferno mode. it's supposed to be a lethargic simple button mash fest where everyone wins and no one loses. everyone is DPS.
that is how it's supposed to be. you are inferring they are deviating from some path you have imagined.-
Blizzard NEVER adapted to customer demands in the past. They didn't make their games for the masses, they made something amazing and the masses loved it because it was so. There is a huge difference between pandering shit to the masses because thats what you think they want and making something so amazing people acknowledge it for what it really is.
This is a step far below what they once were and nothing to do with innovation and pushing the industry forward. This is what every other game company does with the exception of a very few (Arenanet being one of them).-
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They do now. That isn't the way Blizzard operated in the past, it's part of the reason why I made my initial comment in the first place. Blizzard isn't what they used to be. They aren't the company that we knew from the 90s and early 00s. They've changed, they're no longer innovative or try to push the envelope as they used to talk about.
If you believe otherwise, offer an example to this. All they've done in the last six years is copy other MMOs almost verbatim and introduce their features into their gameworld. Even SC2 is just a carbon copy of SC with a facelift and added way to easily sell merchandise online.
If you build something great not everyone will like it. That is what is required to make something that strives to be something more. You CAN'T please everyone. Attempting to do so ends up with a shitty product that is stuck between different peoples preferences. You'll always piss off someone, the better something is for one group of people, the more it will rub another group wrong. Somethings reach completely beyond these means though and everyone acknowledges as simply being amazing... striving for something like that involves never making it for other people.
The atrocity of Tribes: Vengeance is just such a case.-
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Way to provide examples as to why SC2 is a carbon copy of SC1.
The only things they 100% have in common are three races. Otherwise they have completely different macro mechanics, totally different unit pathing (which leads to totally different micro mechanics and much shorter engagements), MBS, unlimited control groups, more focus on aggression, even totally different balance as to which races are statistically the strongest, these are all completely different.
Again, you don't know WTF
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Diablo has always been a perfect fit for console controls in theory and you're a blind fanboy if you can't realize that. They didn't have to compromise anything to make it happen, that's just how it is. As a business they would be foolish not to release a console version - the only possible reason not to is if they can't work Battle.Net into it.
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Fanboi for what? Nothing I'm saying here has anything to do with liking Blizzard or their games. In order to be a Fanboi there has to be blind bias support.
On the other hand if you blindly listen to their choices without putting them into perspective or think about them for yourself and believe they're always the right choices merely because you like their company, that would make you a fanboi.
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Yeah it is a little long, but then again you really never need it, you can sell everything on the field and dungeons have exit teleports. I agree though it should be a few seconds faster - if you can stay safe for five seconds you're not really in danger, you could have just run away instead of TPing.
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Well I'm not saying they don't play well with a controller but me being both a console and PC gamer I will always choose a kb/m over a gamepad givin the choice. Aiming and looking around being one of the big factors but also being able to customize your buttons any way you want instead of useless "A B or C" gamepad configurations
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I agree for the most part. I am both as well and I think the control scheme is definitely determined by what game you are playing. Some games are just better or more comfortable on a gamepad. I played Batman AA with a 360 gamepad, I could never picture playing that game with a mouse/kb. FPS always gets m/kb though. Diablo 3 will most definitely be m/kb for me but I think these games can work properly. Given the amount of time Blizzard takes, I am sure they will nail the control scheme when they launch on consoles.
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Umm, you can already plug an xController into the computer or buy the wireless reciever. Pretty much making the xController the default controller of the pc.
Some games already have built in controller support, like Quake, Valve games, etc. If a game doesn't have support, they have those third party programs that turn your controller into a mouse and keyboard. -
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Spells are cast wherever your mouse cursor is. If they made it work with a gamepad then they'd map that to the direction you're pressing. If it is something like Grasp of the Dead which is AOE and cast in a particular point on the screen, I guess you'd see and control an icon where to place the spell while you're holding the button, then it would cast when you release.
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I dont like this. Im not going to veil it like some folks: It pisses me off that Blizzard would say something like this. I own consoles and play them plenty, but Blizzard is a PC developer, and diablo is a PC game. I have been worried about this for awhile, and this kind of comment gives me great concern. I know diablo 3 has been streamlined and im all for that, but now I am sincerely worried that it has in fact been "dumbed down" from day one to fit on a console, for a console audience. I was able to accept a possible console "version" of diablo 3, assuming it would be modified and retooled a bit for the platform, but with this kind of comment im not so sure. I also cannot comprehend how someone can think a gamepad is a superior control scheme for fucking Diablo.
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I think it depends on the game. Nothing else they have would really work with a gamepad, especially RTS. It isn't like a situation where they seriously retooled something like Starcraft to work on a gamepad, that would be ridiculous.
D3 just so happens to work on a gamepad. Torchlight aside, the game that made me realize that D3 could work is Lara Croft and The Guardian Of Light. It isn't a full on ARPG, but it is close enough in terms of the view and using multiple skills on a gamepad.
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All you whiners / haters need to read this: http://arstechnica.com/gaming/news/2011/09/gaming-everything-is-amazing-and-no-one-is-happy.ars
Diablo 3 is a videogame that will probably be fun. Stop acting like Blizzard Entertainment raped your family and burned your house down.-
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I think lack of accountability on the internet gives license for people to be way more entitled than they should be: http://www.penny-arcade.com/comic/2004/3/19/
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Its funny some games really do play better with a controller. I used to be the biggest mouse/keyboard bigot but the last couple years Iv really changed my tune with controller support getting much much better in pc titles.
The latest examples are Space Marine and Dead Island, a shooter and a first person game. Space Marine handled much better with a mouse and keyboard. But I found that Dead Island was better with the controller which is contrary to all my previous thoughts of first person games always being better with the a mouse and keyboard.
Iv watched enough videos on Diablo3 to see that it would be pretty decent with a controller. If the day ever comes with controller support I will probably hook my pc up to the big screen in the living room for some of my late night sessions.-
Yeah, the thing about the controller is that it's actually designed from the ground up for playing games. It *SHOULD* be superior for controlling most games. The keyboard and mouse controls are essentially developers adapting controls to fit a peripheral that already existed and is designed not for games at all.
Granted, there are genres where we have yet to find a way to make a controller as precise, like FPS and RTS, but for most action and RPG games, not to mention puzzles, adventure, and sports, I think the controller really is superior most of the time.-
My PC game controller from almost 20 years ago: http://upload.wikimedia.org/wikipedia/commons/thumb/e/e6/Gravis_pc_gamepad.jpg/250px-Gravis_pc_gamepad.jpg
As you said, mouse and keyboard is indisputably better for RTS and FPS. Many other games work better with a gamepad though, and there's obviously the point where enough people accept a gamepad for FPS control where it doesn't even matter.
RTS and MOBA are the genres that are 100% mouse and keyboard IMHO, everything else is about degrees of compromise. I think that something playing something like Diablo 3 on a gamepad is a much much smaller compromise than doing the same with an FPS.-
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my PC game controller from i don't know how many years ago :
http://lh6.ggpht.com/nubie07/R-KUsH7bH_I/AAAAAAAAAts/AeZwskeG9Zc/s288/DSCF1076.JPG
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It does reek of Kotick. They could increase their profits immensely by expanding into the console market. I think it's great if Blizzard can be even more successful and allow the console crowd to have a chance at playing their awesome games, but at the same time I worry that Blizzard will start consolizing their games for the sake of making consoles their primary focus.
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Disagree unless you are playing casually, comfort is the only thing subjectively better. The only games that are better without mouse&kb are fighting games like street fighter or racing games and if they aren't they weren't programmed or ported properly. If you want to duel or in anyway need speed with precision, the controller goes out the window.
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